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Changelog

One block per release, newest first, naming what arrived without repeating the whole story.

1.1.1

  • Every line of a menu that reads the same for everybody is parsed once and kept, rather than parsed again for every row and every page on every click. MiniMessage was most of what a click cost
  • The width rulers are built once per load rather than once per measurement, and PlaceholderAPI is only asked about lines that have a placeholder in them

1.1.0

  • faq.yml ships as a fifth menu, and it is the sidebar one: layout: panel set on the file itself, questions grouped under topics down the left, the answer beside them
  • The comment on layout.mode in config.yml points at it, since a menu file overriding the mode was documented but nothing shipped did it

1.0.1

  • The panel layout works out its widest sidebar row once per click rather than once per page, so a menu with many pages costs less to draw. Nothing on screen changes
  • No item position on inline items: Paper's ItemDialogBody at 1.21.7 has no such field to read

1.0.0

First release. Seventeen rounds of pre-testing close here, and nothing in the plugin changed beyond the version number.

1.0.0-17

  • Legacy colour codes (&c, &l, &r, &#ff8800, §) now work anywhere in the plugin, including inside panel.divider
  • panel.content-width states the panel's text column width outright, instead of it being whatever is left over

1.0.0-16

  • Panel sidebar rows and category names no longer drift sideways when you change category, since DialogForge now ships the exact width of every character in Minecraft's own font
  • panel.glyph-widths accepts a decimal, since half a pixel is a real width in this game

1.0.0-15

  • icons: in config.yml: declare your own small pictures at a known width, usable anywhere as %icon:name%
  • The panel's content column is now measured against the whole menu, not just the page currently open, so it no longer shifts when a branch opens or closes

1.0.0-14

  • panel.glyph-widths takes a U+ codepoint for characters you cannot type into YAML
  • The console now names every character the panel layout had to guess the width of
  • overlay: true on a background keeps the dialog's own width unaffected by the picture, so the scrollbar stays where it belongs
  • layout.min-lines pads a page to at least that many lines, covering more of the darkened world behind the dialog

1.0.0-13

  • Background height cap raised to 2048 pixels
  • repeat: auto on a background draws enough copies to cover any length of page
  • A negative shift on a background can open room for the scrollbar beside it

1.0.0-12

  • layout.stable-height pads every page of a menu to the height of its tallest page, so the dialog no longer drops when you change category
  • Each background now owns its own fixed block of characters in the resource pack, so a player one pack version behind never sees pieces of the wrong picture
  • repeat draws a background more than once, stacked underneath itself, to cover a long page

1.0.0-11

  • Fixed a background sometimes rendering torn into two pieces at two different heights

1.0.0-10

  • fit: cover, contain or stretch controls how a background is cropped or scaled to the size you asked for
  • Backgrounds can now be wider than the text column, up to 1024 pixels

1.0.0-9

  • backgrounds: in config.yml, the first working version: any size image, resized and tiled automatically
  • The console now reports which declared backgrounds actually loaded

1.0.0-8

  • Backgrounds behind a menu, first version, later replaced by the tiled version in 1.0.0-9

1.0.0-7

  • Subcategories: a page can name a parent and sit indented under it in the sidebar
  • panel.lines-per-category lets the sidebar and the content column run to different lengths
  • A page can carry its own title, and %page_label% in the menu title follows the open category
  • if: and require: conditions now read a toggle by the answer it stands for, not by its raw text
  • ArrowStats metrics added

1.0.0-6

  • lock: block added to a menu file, holding a player on a page, like a rules screen, until they answer
  • panel.icon-width and per page icon-width, for exact alignment with resource pack icons
  • config.yml, lang/ and menus/ now reload automatically on save, no command needed

1.0.0-5

  • Fixed the aligned panel layout not lining up down the screen

1.0.0-4

  • permission-mode: open, optional or required, on a whole menu or on a single page
  • panel.divider draws a bar between the two panel columns
  • staff.yml example menu added, locked to a rank
  • override-command lets a menu take a command back from another plugin that registered it first

1.0.0-3

  • panel.resource-pack.itemsadder.merge merges the panel font straight into an existing ItemsAdder pack
  • require-permission: true locks a menu or page until its node is granted
  • Input keys are now validated when the menu file loads, letters, digits and underscores only

1.0.0-2

  • notice action draws a message on the menu itself, where the player is looking, instead of sending it to chat
  • copy_to_clipboard action added
  • Shortcut pages: a page with actions and no content, for a category that is really a one click link
  • Panel layout: an aligned sidebar and content column, with the resource pack font DialogForge writes for you
  • Close button and category buttons fixed to actually run their action

1.0.0-1

First round. /guide, /rules and /settings ship as working examples, not placeholders.

  • SQLite and MySQL storage behind one interface
  • English, French and Spanish language files, English always kept as the fallback
  • All four input types and nine action types
  • Placeholders resolve per player, with PlaceholderAPI applied on top when installed

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