FAQ
Common questions and fixes for HireHall.
No currency could be loaded, so only item payments are possible. Check the console on startup for a line starting with currencies.yml, currency that says why, for example a wrong key or the plugin not being installed. See Currencies.
A currency only loads when enabled: true and its plugin is installed and enabled. coinsengine, ultraeconomy and ecobits also need the right key. Fix it and run /hirehall admin reload.
Blocks a player placed never count for mining, so building a wall and breaking it does nothing. Also check the player is not in creative or spectator mode, and that the block matches the job's target exactly (DEEPSLATE is not STONE). Jobs whose type is set to mode: DELIVERY never count progress, the items are handed in instead.
Only fully grown crops count. Use the block names in job-types.yml: CARROTS, POTATOES and BEETROOTS, not the item names.
They did not match the job. Renamed and enchanted items are refused unless the job type sets allow-named or allow-enchanted, a target with model-data needs that exact model data, and an ItemsAdder or Nexo item never counts as a plain vanilla item. Items past the amount the job still needs also come back.
Task jobs wait for you. Open /hirehall contracts, open the job and press Hand In.
Into /hirehall claim. Money is paid into your balance straight away when you are online, items wait in the claims menu.
No. HireHall never drops items. Whatever does not fit stays in, or goes to, /hirehall claim.
No. Employers can only cancel jobs nobody is working on. Only an admin can cancel a job in progress, and the worker is told.
Either they hold as many jobs as their job limit, or the employer has hired as many workers as their hire limit. The message tells which. See Permissions.
The material could not be found. The console names the file and key. For ItemsAdder and Nexo items, wait until they have loaded and reopen the menu. See Custom items.
These two need a full restart, /hirehall admin reload does not apply them.
No. HireHall needs Paper, Purpur or Folia.
Not the same tables. Each server keeps its active jobs in memory. Use a different table-prefix per server. See Storage.
Menus are only made in a language when the files are first created. Run /hirehall admin resetmenus to back up the old menus and make fresh ones in the new language. See Menu language.
Community jobs need posting.modes.community: true, at least one loaded currency, and a job type where items are handed in (GATHER, or mode: DELIVERY). See Community jobs.
The job type is in DELIVERY mode and the target has no item to hand in. Give it a deliver item in job-types.yml, or switch the type to mode: ACTIVITY. See Activity or delivery.