Steal a Brainrot

Traps & Combat

The knockback stick every player carries and the five trap types you can place in your base.

Fighting in Steal a Brainrot is about position, not damage. The knockback stick moves people, and traps slow them down or warn you they are coming.

The knockback stick

Every player gets one when they claim a base. It never breaks and you keep it when you die.

PropertyDefaultConfig key
UseRight-click while aiming at a player
Range4 blockscombat.kb-stick-range
Cooldown1 secondcombat.kb-stick-cooldown
Power1.6combat.kb-stick-power

It only hits players who are in the game, never spectators, bystanders or (in team mode) your teammates. Use it to knock thieves out of your base, punt someone off the runway before they grab a mob, or clear the way while you walk a purchase home.

Traps

Traps are one-time defenses you place on the trap zones inside your own base. Buy one from the Trap Shop in /brainrot shop, or straight away with /brainrot trap <type>, then right-click a trap zone (the marked block, or the floor just under it) to set it down. Anyone who is not you (or a teammate) sets it off by getting close (2 blocks, traps.trigger-radius), and the trap is used up.

TrapCommand nameCostEffectLimit per base
Bee Hivebee_hive$1,000Three angry bees chase the intruder for 20s2
Rat Traprat_trap$800Slowness II for 15s plus damage3
Glue Puddleglue_puddle$1,200Freezes the intruder in place for 5s2
Alarm Bellalarm_bell$1,500Blinds them for 10s and rings for you1
Launch Padlaunch_pad$2,000Launches them straight up2
  • Placed traps are visible blocks, so a careful thief can walk around them. Place them where people have to step.
  • You always get a chat alert naming whoever set off your trap.
  • Crates can drop trap bundles: free traps that /brainrot trap <type> uses up before it charges you.
  • When you leave the game, your traps are removed along with your mobs.

Traps and the shield cover different moments. The shield keeps people out entirely, traps punish whoever walks in while it is down. For a defense that never runs out, buy the auto-defense upgrade.

Dying

Death has no money penalty and you keep your whole inventory, stick included. What it does cost you: a stolen mob you were carrying goes back to its owner, and your deaths counter goes up. You respawn at your base.

Building

Players in the game cannot break or place blocks in the arena. Admins with brainrot.admin still can.

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