Base Upgrades
Buying extra mob slots and an auto-defense turret for your base during a game.
Players can spend game money to make their base bigger and harder to raid. Upgrades belong to the base for the current session and are gone when the owner leaves (unless bases.restore-on-rejoin is on, see Storage).
Buying them
/brainrot upgradesOpens the upgrade menu, showing each upgrade's level and the price of the next one. There is also a Base Upgrades button in /brainrot shop. You can skip the menu with /brainrot upgrades extra-slots or /brainrot upgrades auto-defense.
Extra slots
Each level adds one more mob slot to your base, so the default three levels take a base from 8 slots to 11. The base hologram and the %max_mobs% scoreboard placeholder follow the new count.
| Level | Default price | Slots |
|---|---|---|
| 1 | $15,000 | 9 |
| 2 | $40,000 | 10 |
| 3 | $100,000 | 11 |
For admins: /brainrot admin slots <n> hands out plates for the upgrade spots too (11 by default), and says which ones are the extra ones. Place those where the bonus mobs should stand. If you skip them, bonus mobs stand in an extra row behind the base.
Auto-defense
A turret that zaps intruders near your claim zone every few seconds, knocking them back. It ignores you, your teammates and spectators, and only fires while the game is running.
| Level | Default price | Reach |
|---|---|---|
| 1 | $20,000 | 4 blocks |
| 2 | $60,000 | 5.5 blocks |
| 3 | $150,000 | 7 blocks |
Each level also hits a little harder.
Settings
upgrades:
extra-slots:
prices: [15000.0, 40000.0, 100000.0] # one price per level, add more for more levels
auto-defense:
prices: [20000.0, 60000.0, 150000.0]
interval: 4 # seconds between zaps
radius: 4.0 # reach at level 1
radius-per-level: 1.5 # extra reach per level after that
power: 1.2 # how hard intruders get pushedThe number of prices is the number of levels. Rebirthing wipes your upgrades along with your mobs.