Steal a Brainrot

Economy & Vault

Internal session money, spending real server money through Vault, and paying part of a session's earnings out to Vault.

By default the game has its own money that lives only for one session. If you run Vault and an economy plugin such as EssentialsX or CMI, you can hook the game into your server's real money instead, or pay out a slice of each session.

The three setups

economy:
  mode: internal

Every session starts with game.starting-money (plus VIP and rebirth bonuses) and the balance is gone when the player leaves. The arena cannot touch your server economy in any way. Vault is not needed.

economy:
  mode: internal
  vault-payout:
    enabled: true
    percent: 10.0          # percent of the session's earnings paid out
    max-per-session: -1.0  # cap per session, -1 for no cap

The game still uses session money, but when a player leaves, part of what they earned that session is paid into their real Vault balance, and they are told how much. Earnings means income, crate money and rewards, not refunds from selling. A good middle ground: playing is worth something, but the arena cannot be farmed without limit.

economy:
  mode: vault

The game spends and pays straight into players' real server balances. No starting money is handed out, since players already have their real balance. Buying mobs, traps, crates, colors, upgrades and rebirths all cost real money, and income pays real money.

Vault mode and the payout both need Vault and an economy plugin. If either is missing, the game quietly uses its own session money and says so in the console. Changes to the economy section apply on /brainrot admin reload.

Things that work the same in every mode

  • Every purchase checks the balance again at the moment it happens.
  • The richest player still wins a timed round.
  • The money leaderboard and the Millionaire achievement count money earned in the game, not the balance.

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