Bases & Protection
Claiming a base, the mob slots, holograms, and the timed glass shield.
An arena has as many bases as you build, up to the bases.max-per-arena limit in Configuration (six by default). A base holds up to eight secured mobs, has a claim zone at its front, and can raise a glass shield that keeps thieves out.
Claiming
/brainrot claimopens a menu of every base that is set up. Green means free, red means taken.- Claiming teleports you into the base, hands you the knockback stick, and raises your shield.
- One base per player. Leaving the game (or the server) frees the base straight away, removes your mobs, traps and upgrades, and saves your stats. With
bases.restore-on-rejoinon, your mobs, money and upgrades come back the next time you claim a base (see Storage). The first spectator in the queue is offered the spot. - If two people race for the last free base, the one who loses goes to the spectator queue instead of being left stuck at the menu.
The claim zone
The claim zone is the 3x3 area at the front of your base, set by the admin during Arena Setup. It can be made bigger with bases.claim-zone-radius, and it counts a couple of blocks above and below so stairs and slabs do not break it. It does two jobs:
- Delivery: a mob you bought is secured the moment it walks into your zone.
- Capture: a mob you are carrying off becomes yours the moment you step into your own zone with it.
Holograms
Every base shows a floating label. A free base reads BASE 3 - UNCLAIMED with a hint to use /brainrot claim. A claimed base shows the owner's name (with their cosmetic tag, if they wear one), their mob count and the shield timer, updated live. Labels use invisible armor stands by default, or DecentHolograms if it is installed (the holograms.provider option in Configuration).
The shield
The shield is a wall of stained glass that seals the open gaps at the front of your base: doorways, windows, the opening itself. It only fills empty space, so your real walls, roof and decoration are never covered and the house always looks like itself.
| State | What happens |
|---|---|
| Up | Other players cannot walk in. You and your teammates walk through freely and never even see the glass. |
| Down | The glass is gone. Anyone can walk in. |
- The shield lasts 60 seconds (
bases.protection-duration) and goes up automatically when you claim. - When it drops you get a warning. Step on your pressure plate to raise it again straight away.
- The plate only re-arms a shield that has run out. It never tops up one that is still up, so the full 60 seconds always has to pass first.
- Only the owner can raise it. Standing on someone else's plate does nothing.
- The glass is shown to each player separately and nothing in the world actually changes, so it can never be broken, and players who try to walk through it are stopped by the server too.
- Spectators never see the glass and fly straight through.
A small sign floats over the plate so you can read the shield at a glance. While it is up the sign counts down, for example ⛨ Protected 42s. Once it runs out it reads ⛨ Not protected with a hint to step on the plate. Turn the sign off with bases.plate-hologram.enabled and change how high it floats with bases.plate-hologram.height (1.4 blocks by default). Both are in Configuration.
Forgetting the plate is the most common way to lose mobs. The scoreboard shows your shield timer at all times.
The glass color is cosmetic and yours to change, see Glass Colors.
Base slots
Secured mobs stand on the slot points the admin placed, or in a neat grid behind the base spawn if none were set. A base holds eight mobs by default (bases.mob-slots-per-base), and owners can buy more with the extra slots upgrade.
Mobs already walking home count toward the limit. Once your filled slots plus the mobs on their way fill the base, you cannot buy or intercept another one, and once every slot is filled you cannot start a theft either. A slot opens up again when you sell a mob or one gets stolen from you.