Teams
Team mode, where small groups share an arena as allies, pass each other's shields and never steal from each other.
Team mode turns a free-for-all into small teams: two players each by default, so six bases make three teams of two. Everyone still owns their own base and earns their own money. What changes is who counts as an enemy.
Switching it on
teams:
enabled: false # set to true
size: 2 # players per team
auto-fill: true # drop players into a team as they claim a base
friendly-fire: false # true lets teammates hit and knock each other anywayRun /brainrot admin reload after changing it. With teams off, every /brainrot team command says so.
What teammates can and cannot do
| Between teammates | |
|---|---|
| Walk through each other's shields | Yes |
| Set off each other's traps | No |
| Get zapped by each other's auto-defense | No |
| Steal a teammate's secured mob | No |
| Intercept a mob walking to a teammate | No |
| Hit or knock each other back | No, unless teams.friendly-fire is on |
Name tags above heads show teammates in green and everyone else in red, each player seeing it from their own side.
Forming teams
Automatically: with teams.auto-fill on, a player who claims a base joins the first team in that arena that still has room, or starts a new one. They are told who their teammates are.
By invite: both players need to be playing in the same arena.
| Command | What it does |
|---|---|
/brainrot team invite <player> | Invite someone to your team |
/brainrot team accept | Accept the invite you got (it lasts 60 seconds) |
/brainrot team deny | Turn it down |
/brainrot team leave | Leave your team |
/brainrot team list | See who is on your team (plain /brainrot team does the same) |
/brainrot tc <message> | Team chat, only your teammates see it. /brainrot team chat <message> also works |
Teams last for the session. Leaving the game takes you off your team, and your teammates are told.
The scoreboard placeholder %team% shows your team number and teammates, or - when you are solo.