Steal a Brainrot

Teams

Team mode, where small groups share an arena as allies, pass each other's shields and never steal from each other.

Team mode turns a free-for-all into small teams: two players each by default, so six bases make three teams of two. Everyone still owns their own base and earns their own money. What changes is who counts as an enemy.

Switching it on

teams:
  enabled: false       # set to true
  size: 2              # players per team
  auto-fill: true      # drop players into a team as they claim a base
  friendly-fire: false # true lets teammates hit and knock each other anyway

Run /brainrot admin reload after changing it. With teams off, every /brainrot team command says so.

What teammates can and cannot do

Between teammates
Walk through each other's shieldsYes
Set off each other's trapsNo
Get zapped by each other's auto-defenseNo
Steal a teammate's secured mobNo
Intercept a mob walking to a teammateNo
Hit or knock each other backNo, unless teams.friendly-fire is on

Name tags above heads show teammates in green and everyone else in red, each player seeing it from their own side.

Forming teams

Automatically: with teams.auto-fill on, a player who claims a base joins the first team in that arena that still has room, or starts a new one. They are told who their teammates are.

By invite: both players need to be playing in the same arena.

CommandWhat it does
/brainrot team invite <player>Invite someone to your team
/brainrot team acceptAccept the invite you got (it lasts 60 seconds)
/brainrot team denyTurn it down
/brainrot team leaveLeave your team
/brainrot team listSee who is on your team (plain /brainrot team does the same)
/brainrot tc <message>Team chat, only your teammates see it. /brainrot team chat <message> also works

Teams last for the session. Leaving the game takes you off your team, and your teammates are told.

The scoreboard placeholder %team% shows your team number and teammates, or - when you are solo.

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