Selling
Selling a mob out of your base to free its slot for a better one, and the config that controls the refund.
Bases fill up, and a slot holding a cheap early mob is a slot not holding a legendary. Selling clears that slot and gives you part of the mob's price back.
Two ways to sell
Shift + right-click your own secured mob. It works like buying: the first click tells you what the mob would sell for, and a second click within 3 seconds sells it.
Shift + right-clicking someone else's secured mob still starts a theft, never a sale.
Either way, the mob disappears, the slot frees up straight away, your base hologram and income drop to match, and you can buy a new mob into the space.
How much you get back
The refund is a percentage of what the mob costs off the runway, set by mobs.sell-percent in Configuration.
sell-percent | What happens |
|---|---|
50 (default) | Half back. A $2,000 Gyatt Cat sells for $1,000 |
100 | Full price back |
0 | Players can clear a slot, but get nothing for it |
-1 | Selling is switched off completely |
The refund is always worked out from the tier's price, not from what the player actually paid. A mob you intercepted or stole sells for the same as one you bought.
A sale checks one last time that the mob is still yours and still in your base. An old menu left open while the mob was being stolen cannot cash it out.