Catching Mobs
The runway path, the five mob tiers, and how buying a mob works.
Brainrot mobs cannot be bought in a shop. The only way to get one is to catch it while it walks the runway.
The runway
While a game is running (see Rounds & Arenas), a new mob spawns at the start of the runway every 7 seconds (mobs.spawn-interval) and walks the admin-built route to the far end, where it disappears. At most 12 mobs walk the path at once (mobs.max-wandering). Every walking mob shows its tier, name and price above its head.
Mobs move at 3.5 blocks a second at normal speed (mobs.base-speed), and each tier has its own speed on top of that. They stay on the ground over slopes and steps, never burn in daylight, and cannot be hurt.
Mob tiers
Five tiers spawn all the time, and three more only appear during special events. Everything about them can be changed in Configuration, including adding more tiers.
| Tier | Name | Cost | Income | Rarity | Walk speed |
|---|---|---|---|---|---|
| 1 | Noobini Pizzanini | $100 | $5/s | Common | Normal |
| 2 | Sigma Wolf | $500 | $30/s | Common | Normal |
| 3 | Gyatt Cat | $2,000 | $150/s | Uncommon | Slower |
| 4 | Fanum Tax Fox | $8,000 | $700/s | Rare | Slower |
| 5 | Rizz Dragon | $35,000 | $3,500/s | Legendary | Slowest |
| 6 | Skibidi Toilet King (event) | $60,000 | $6,500/s | Legendary | Slowest |
| 7 | Pumpkin Rizzler (event) | $15,000 | $1,500/s | Rare | Slower |
| 8 | Frosty Sigma (event) | $15,000 | $1,500/s | Rare | Slower |
Tiers 4 to 8 also have a special power (escape, income burst, aura or heavy), shown on their nameplate. See Mob Abilities.
Rarer tiers spawn less often and walk slower, so when a Rizz Dragon appears, everyone sees it coming and everyone wants it.
Tier 1 is set up to use a ModelEngine model called noobini_pizzanini. With ModelEngine installed and that model imported, it looks like the real character instead of a zombie. See Custom Models.
Buying a mob
First click
Stand within 5 blocks of a walking mob and shift + right-click it. Chat shows the price and asks you to confirm. You need a claimed base, enough money, room in your base, and a game that is running. You cannot intercept a mob walking to a teammate.
Second click
Shift + right-click the same mob again within 3 seconds. The money is taken and the mob is yours. Your balance is checked again at this moment, so you cannot spend money you no longer have.
The walk home
The mob follows the runway until it is close to your base, then steps off toward your claim zone. Its nameplate now shows your name and WALKING TO BASE.
A mob walking to your base is not safe. Any other player can shift + right-click it and buy it out from under you, and you do not get your money back. Walk your purchases home, especially the expensive ones. See Stealing.
When it arrives
The moment the mob walks into your claim zone it moves to a free slot, plays a particle burst and starts earning. From then on it can only be lost to a thief, see Stealing, or sold by you, see Selling.
A full base
Mobs already walking home count toward your slots (eight, or more with the extra slots upgrade). If your filled slots plus mobs on their way already fill the base, buying and intercepting are refused with a "base full" message until a slot frees up.