Steal a Brainrot

Cosmetics

Trails, name tags and mob skins, how players unlock them, and how to add your own or make VIP-only ones.

Cosmetics change how a player and their mobs look, and nothing else. They are bought with game money, dropped by crates, given by achievements, or unlocked by a permission, and once owned they are kept forever.

Opening the menu

/brainrot cosmetics

Opens a hub with one page per type. There is also a Cosmetics button in /brainrot shop. On each page, click something you own to equip it and click it again to take it off. Click something you do not own to buy it, if it has a price.

The three types

TypeWhat it does
TrailsParticles that follow you as you walk while you are playing
TagsA prefix and name color, shown on your name tag, your base hologram, the scoreboard and in chat
Mob skinsA new look for all your mobs of one tier: a name color, a particle aura and, with ModelEngine, a different model

You can wear one trail and one tag at a time, and one skin per tier.

What ships

CosmeticKeyHow to get it
Flame Trailtrail:flame$15,000 or crates
Heart Trailtrail:heartsCrates, or the Reborn achievement
Music Trailtrail:notes$10,000, crates, or the Collector achievement
Sparkle Trailtrail:sparkle$25,000 or crates
VIP Auratrail:vip_aurabrainrot.vip
Sigma Tagtag:sigma$20,000 or crates
Rizzler Tagtag:rizzler$20,000 or crates
Thief Tagtag:thiefThe Master Thief achievement
VIP Tagtag:vipbrainrot.vip
Golden Noobini (tier 1)skin:golden_noobini$25,000 or crates
Shadow Wolf (tier 2)skin:shadow_wolf$40,000 or crates
Cosmic Dragon (tier 5)skin:cosmic_dragonCrates only

A crate's cosmetic reward (7% per crate) picks one crate-droppable cosmetic the player does not own yet. Admins can hand one out with /brainrot admin givecosmetic <player> <type:id>.

Tags in chat

With cosmetics.tags-in-chat: true (the default), players in a game get their tag in front of their chat messages. Set it to false if your chat plugin already handles prefixes.

Adding your own

cosmetics:
  tags-in-chat: true
  trails:
    flame:
      name: "&6Flame Trail"
      particle: FLAME          # a Spigot particle name
      price: 15000.0           # -1 means it can't be bought
      crate: true              # crates can drop it
  tags:
    sigma:
      name: "&6Sigma Tag"
      prefix: "&6[Sigma] "
      name-color: "&6"
      price: 20000.0
      crate: true
  mob-skins:
    golden_noobini:
      name: "&6Golden Noobini"
      tier: 1                  # which tier it restyles
      name-color: "&6"
      particle: WAX_ON
      model: ""                # optional ModelEngine model id
      price: 25000.0
      crate: true

Any cosmetic can also take permission: some.permission. Anyone with that permission owns it for free, which is how the VIP ones work. If the permission is taken away, the cosmetic stops showing.

Trails work with simple particles like FLAME, HEART, NOTE or END_ROD. Particles that need extra data (colored dust, block particles) are skipped.

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