Special Events
Random, seasonal and admin-started events with a boss bar, income and spawn boosts, and limited-time event mobs.
Special events shake a game up for a few minutes: double income, a flood of mobs, or rare mobs that only show up while the event runs. Four ship ready to use, and you can write your own.
Three kinds
| Type | When it runs |
|---|---|
random | May start by itself while a game is running. Every events.random-interval-minutes (30) there is an events.random-chance (50%) roll, and if it hits, one random event that is not already on starts |
seasonal | On automatically between two calendar dates each year, like Halloween or winter. Windows can run past New Year |
manual | Only when an admin starts it |
While any event runs, everyone in a game gets a chat message when it starts and ends, and a boss bar at the top of the screen with the event's name and the time left (or the end date, for a seasonal one). The bar drains over the length the event was started with, so an admin start with a shorter time shows a correct bar.
The shipped events
| Id | Type | What it does |
|---|---|---|
golden_hour | random, 3 minutes | Double income |
brainrot_rush | random, 4 minutes | Mobs spawn 2.5 times as often, 20% of spawns are the Skibidi Toilet King |
spooky_season | seasonal, Oct 20 to Nov 2 | +25% income, 15% of spawns are the Pumpkin Rizzler |
winter_wonderland | seasonal, Dec 15 to Jan 5 | +25% income, 15% of spawns are the Frosty Sigma |
Event-only mobs
Any tier with an event: line only spawns while that event is running, which is what makes it limited-time. Tiers 6 to 8 ship as examples:
| Tier | Name | Cost | Income | Event | Ability |
|---|---|---|---|---|---|
| 6 | Skibidi Toilet King | $60,000 | $6,500/s | brainrot_rush | Aura |
| 7 | Pumpkin Rizzler | $15,000 | $1,500/s | spooky_season | Heavy |
| 8 | Frosty Sigma | $15,000 | $1,500/s | winter_wonderland | Escape |
Once bought, an event mob stays in the base like any other and keeps earning after the event ends. Delete a tier's event: line to make it spawn all the time.
Admin commands
| Command | What it does |
|---|---|
/brainrot admin event list | Every event with its type and whether it is running |
/brainrot admin event start <id> [seconds] | Starts any event now, for its own duration or the seconds you give |
/brainrot admin event stop <id> | Stops it. A seasonal event you stop stays off until its season ends or the server restarts |
These also work from the console, so you can run them from a scheduler plugin.
Writing your own
events:
enabled: true
boss-bar: true
random-interval-minutes: 30
random-chance: 50
list:
golden_hour:
name: "&6&lGolden Hour"
type: random # random, seasonal or manual
duration: 180 # seconds, for random and manual events
income-multiplier: 2.0 # everyone's income times this
spawn-speed: 1.0 # 2.0 = mobs spawn twice as often
exclusive-chance: 0 # percent of spawns that are this event's own tiers
bar-color: YELLOW # PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITEA seasonal event uses start and end as month-day ("10-20") instead of duration. When several events run at once, their income boosts stack. The scoreboard placeholder %event% shows what is running, or -.