Crates
How players earn crates, what the opening looks like, and the full reward table.
Crates are the game's loot boxes. Players earn them for free by playing and stealing, or buy them outright.
Earning crates
| Source | Default rate | Config key |
|---|---|---|
| Playtime | 1 crate every 5 minutes while a game is running and you are playing (spectating does not count) | crates.time-reward-interval |
| Steals | 1 crate for every 3 successful steals | crates.steals-per-crate |
| Buying | $5,000 each, with /brainrot crate buy | crates.shop-price |
| Round placing | 3, 2 and 1 crates for the top three when a timed round ends | game.top-crates |
| Achievements | Most achievements pay crates | achievements.list |
Unopened crates are saved with your stats, so they wait for you between sessions. Admins can hand some out with /brainrot admin givecrates <player> <amount>.
Opening
/brainrot crate (or the Crates button in /brainrot shop) opens your next crate: a short spin animation, then the reveal. Big rewards come with a firework.
Rewards
| Chance | Reward |
|---|---|
| 40% | Money, $500 to $5,000 |
| 25% | A trap bundle: 2 or 3 free traps of random types |
| 15% | A free rare or legendary mob that starts walking to your base |
| 10% | One glass color you do not own yet |
| 7% | A cosmetic you do not own yet: a trail, tag or mob skin |
| 2% | Every normal glass color (not rainbow, not the VIP exclusives) |
| 1% | Jackpot: $50,000, a free rare or legendary mob, and the rainbow glass |
When a reward cannot be given, it turns into money instead:
- Free mob, but your base has no room: $3,000.
- Glass color, but you already own them all: $2,000.
- Cosmetic, but you already own every crate cosmetic: $1,500.
The free mob from a crate walks to your base like any purchase, which means it can be intercepted like any purchase. Go and meet it.