Mob Abilities
The four special powers a mob tier can have, income burst, aura, heavy and escape, and how to tune them.
Some tiers have a special power on top of their normal income. The power's name shows on the mob's nameplate, so players can see what they are buying or stealing.
The four abilities
| Ability | What it does | Default numbers |
|---|---|---|
income-burst | While secured, pays its owner a lump sum every so often, on top of normal income | Every 30 seconds, 10 times its income per second |
aura | Boosts the income of the whole base it sits in | +10% per aura mob |
heavy | A thief carrying it gets slowed down | Slowness II |
escape | May wriggle free a few seconds into a theft and go straight back to its owner's slot | 35% chance, 4 seconds in |
Income burst and aura only work while the game is running. Aura stacks with rebirth bonuses and event boosts.
Which tiers have one
| Tier | Ability |
|---|---|
| 4 Fanum Tax Fox | Escape |
| 5 Rizz Dragon | Income burst |
| 6 Skibidi Toilet King (event) | Aura |
| 7 Pumpkin Rizzler (event) | Heavy |
| 8 Frosty Sigma (event) | Escape |
Giving a tier an ability
Add an ability: line to the tier in config.yml:
tiers:
3:
name: "Gyatt Cat"
# ...the usual tier options...
ability: aura # income-burst, aura, heavy, escape, or noneTuning them
abilities:
income-burst:
interval: 30 # seconds between payouts
multiplier: 10.0 # payout = income per second times this
aura:
percent: 10 # base income boost per aura mob
heavy:
slowness-level: 2 # 1 = Slowness I, 2 = Slowness II
escape:
chance: 35 # percent chance to escape a theft
after-seconds: 4 # how long into the theft it breaks freeRun /brainrot admin reload after changing them.