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Churches

Setting up a church region, altar, entrance and seats, all from where you are standing.

A church is admin content, built up with commands rather than edited as a file, and stored separately from everything else so an update never touches it.

A church region drawn as a rectangle between two set corners, with the altar in the middle, the Father beside it, the entrance on one edge, and seats scattered around the sides.

Setting one up

Create it

/marry admin church create <id>

Set the region

Stand at each corner and run /marry admin church setcorner <id> 1 and setcorner <id> 2. The region is the cuboid between them, and both corners must be in the same world.

Set the altar

/marry admin church setaltar <id> from where you want the couple to stand, using your position and the direction you're facing.

Set the Father's position

/marry admin church setfather <id>. This is where the NPC appears, re-placed immediately if the church is otherwise ready.

Set the entrance

/marry admin church setentrance <id>, where the couple and guests arrive.

A church is ready once all five of those are set. Seats and music are optional on top of that.

Seats

/marry admin church addseat <id>
/marry admin church removeseat <id> <n>
/marry admin church seats <id>

Each seat is a stored location. seats.max-guests in config.yml caps how many are usable at once, even if a church has more physical seats defined than that. See Married life for how a guest actually takes a seat during a ceremony.

Music

/marry admin church music <id> procession <sound>
/marry admin church music <id> pronouncement <sound>
/marry admin church music <id> procession none

Overrides the sound played for that one phase at that one church, none clears the override back to the default in config.yml. Only the sound itself is overridden, the pitch, volume and category still come from config.yml.

Checking status

/marry admin church list
/marry admin church info <id>

list shows every church with its status: setup incomplete, ready, or busy with a ceremony. info shows the full detail for one, including which NPC provider is active.

Deleting one

/marry admin church delete <id>
/marry admin church delete <id> confirm

The first run asks for confirmation, the second actually deletes it and removes its NPC.

Where players see churches

/marry churches lists every ready church with its status, and clicking a ready one teleports there if churches.public-teleport is on. Busy churches show that a ceremony is running instead of a teleport option.

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