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Permissions

The four permission nodes, what each one grants or blocks, and the wildcard trap that makes staff score nothing.

EventPulse registers four nodes. Two gate the commands, one stops a player from ever being counted, and one decides who hears the announcements.

The four permission nodes as cards: eventpulse.use for the player commands, on by default; eventpulse.admin for start, stop, skip, time, list and reload, op by default; eventpulse.bypass which stops everything that player does from counting, off by default; and eventpulse.notify for the start, warning and end broadcasts, on by default.
NodeWhat it doesDefault
eventpulse.useThe player side: /event, next, top, stats, toggle and claimeveryone
eventpulse.adminstart, stop, skip, time, list and reloadop
eventpulse.bypassNothing this player does is ever counted, in any eventnobody
eventpulse.notifyReceives the start, warning and end broadcasts and their soundseveryone

The bypass trap

eventpulse.bypass is meant for staff who are building in creative or testing something and should not turn up on the board. It is off by default, but a permissions plugin that grants * or eventpulse.* grants it along with everything else. An admin with a wildcard therefore counts nothing at all, and that is the single most common reason behind "nothing is being counted".

While an event runs, the console says so once for that player:

[EventPulse] Nothing Steve does is being counted because they have the eventpulse.bypass permission. A permission plugin that gives them * or eventpulse.* gives them this one as well, so take it away if they are meant to compete.

The fix is a negative node for that player or group in your permissions plugin, for example -eventpulse.bypass in LuckPerms, or eventpulse.bypass set to false.

Notify

Taking eventpulse.notify away from a player or group silences the three broadcasts and their sounds for them. It does not stop them scoring or seeing the board. Use it for a staff group that does not want event chat, or for a lobby rank.

Tab completion

Tab completion follows the same nodes. A player without eventpulse.admin is not offered the admin sub commands.

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