EventPulse
Automatic server wide mini competitions. Players keep mining, farming, fishing and fighting the way they already do, and every so often that becomes a contest with a live board and a prize.
- Spigot and Paper
- Minecraft 1.21 to 26.x
- 7 event types
- SQLite or MySQL
Features
What is in the box
Every card goes to the page that documents it, config keys and all.
Event types
Mining, farming, logging, fishing, enchanting, combat, and a mixed event where everything counts.
Read moreScheduling
A random wait between two limits, a player count, blackout hours, and a memory that stops repeats.
Read moreScoring rules
Placed blocks, creative mode, staff bypass and disabled worlds are worth nothing, and the console says why.
Read moreTeam mode
Every member of an island adds to one score. Points stay with the island they were earned on.
Read moreScoreboard
Top three, your place, your score and the time left, on top of whatever board you already run.
Read moreRewards
Commands, money, items and messages per place, and offline winners are paid on their next join.
Read morePlaceholders
Fourteen placeholders under the eventpulse identifier, and short names that work without PlaceholderAPI.
Read moreMessages & language
English, French and Spanish shipped. Add your own file, and any missing line falls back to English.
Read moreWhy this one
Three things worth knowing before you buy
Normal play is the competition
Nobody has to join an arena or type a command. The plugin waits a random time, checks there are enough players online and that it is not the middle of the night, picks an event by weight, and announces it. For the next ten or fifteen minutes whatever people were doing anyway is being counted.
Between events every listener returns straight away, so the plugin costs nothing while it waits. The same event cannot come round again until enough others have run, and that memory survives a restart.
Team mode that follows the player
With SuperiorSkyblock2, BentoBox or IridiumSkyblock installed, any event can score per island. The island is read again on every point, so a move mid event splits the points instead of carrying them across, and a player who leaves an island takes their share off it.
At the end each player is paid once, on the best placed island they belong to. A deleted island cannot hold second place, and the same person is never paid twice.
One jar, both version lines
The jar is built against the oldest Minecraft it supports and loads unchanged on everything newer, up to and including the 26.x line. Spigot, Paper and any fork of either all work.
Only one thing needs Paper, hiding the red numbers down the side of the scoreboard. On Spigot the numbers stay, the console says so once, and everything else is identical.
- Server software
- Spigot, Paper, or any fork
- Minecraft
- 1.21 and newer, including 26.x
- Java
- 21 on the 1.21 line, 25 on 26.x
- Paper only part
- Hiding the scoreboard numbers
Inside the docs
Drawn, not just described
The pages carry diagrams of the parts that are easier to see than to read.
Who each reward block pays
Single places, ranges such as 4-10, participation, a minimum score, and what happens to a winner who is offline.
Open the pageWhat an action has to pass
Game mode, the bypass permission, disabled worlds, placed blocks and cancelled breaks, each explained once in the console.
Open the pageQuick start
Running in about two minutes
The shipped events are a working set, not placeholders.
- 1
Drop in the jar
One jar for Spigot and Paper, from Minecraft 1.21 up to the 26.x line. Nothing to configure first.
- 2
Start the server
The first run writes four config files and three language files, every key commented.
- 3
Tune events.yml
Eight working events ship. Change the rewards to fit your economy and delete what you do not want.
- 4
Run /event start
Start one by hand to see the board and the payout, then let the scheduler take over.
SQLite works with no setup at all. MySQL is there if you are running a network.
Everything is documented
Every config key, every event key, every command and every permission has a page. If something is still unclear, ask in the Discord.
EventPulse is by zArrowTan. The Discord is the only support channel, there is no public issue tracker.