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FAQ

The questions that come up most often about installing, configuring and running EventPulse.

Nothing I do is being counted

Read the console while the event runs. Every rule that stops something being counted prints one line naming the player and the reason. The usual ones, in order of how often they turn up: you hold eventpulse.bypass through a * wildcard, you are in creative, the world is under disabled-worlds, or the block is one you placed during the event. If there is no such line, the running event's type and targets do not cover what you are doing. See Scoring rules.

The event ended and nobody was paid

event-defaults.min-participants ships as 3, so an event with one or two players scoring pays nobody, and the console says so naming the key. Set it to 0 while testing alone. If it was met, the shipped rewards use eco give, which needs an economy plugin, and a command the server does not have is named in a console warning. See Rewards.

Events never start on their own

Check scheduler.enabled, then min-online-players, then blackout-hours, then first-delay. /event next shows when the next attempt is. An attempt that is blocked waits retry-interval and tries again, it does not give up. See Scheduling.

Can I start events only by command

Yes. Set scheduler.enabled: false and use /event start <id>.

The red numbers are still on the right of the scoreboard

Hiding them needs Paper or a server built on Paper. On plain Spigot the numbers stay and the plugin says so once at startup. See Scoreboard.

Another scoreboard plugin keeps replacing the board

Lower reapply-interval in scoreboard.yml. The plugin checks that often, in ticks, and puts its board back.

Team mode is not doing anything

Team mode needs SuperiorSkyblock2, BentoBox or IridiumSkyblock installed. Without one, every event runs solo and the console warns once at startup. Check team-mode.mode is not DISABLED and that the event itself is not team-mode: NEVER. See Team mode.

A player left the island but the island still has their points

They are taken off within a few seconds, and again at the end before the places are worked out. If you are looking at the board the moment they leave, wait a refresh or two.

Chat shows a message key instead of a message

Your language file is missing that key. The three shipped files update themselves on an upgrade, so check the console for the line saying the file was brought forward. A file you wrote yourself, such as de.yml, is never updated and a missing key falls back to English, so a key name in chat there means the English file is missing it too. See Messages & language.

I deleted an example event and it came back

It should not. events.yml and farmpoints.yml are never touched by an upgrade. If the file is being rewritten, something else is doing it.

What happens if the server restarts mid event

The event ends without paying anyone. What was scored is saved, and the scoreboard is given back to every player. The next event is scheduled normally after the restart.

Can two events run at once

No. One event at a time. /event start refuses while one is running unless you add force, which ends the running one without paying it.

Does it work on Spigot, or only Paper

Both, and any fork of either. Paper only APIs are not used anywhere except for hiding the scoreboard numbers, which quietly does nothing on Spigot.

Does it work on Folia

No.

Can I test on my own

Yes. Set event-defaults.min-participants: 0 so the payout is not blocked, set scheduler.min-online-players: 1 if you want the scheduler to fire, and make sure you do not hold eventpulse.bypass through a wildcard.

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