Changelog
One block per release, newest first, naming what arrived without repeating the whole story.
1.0.1
- Starting an event on 1.21.4 and later, 1.21.11 included, no longer fails with a command error, and the scoreboard and timer now come up as they should
- A sound that cannot be played now prints a console warning naming its key under
soundsand the event carries on without it
1.0.0
First public release. Six rounds of testing close here, and nothing changed beyond the version number and a tidier stack trace in the console when a config file or the database cannot be opened.
1.0.0-6
config.yml,scoreboard.ymland the shipped language files now really do update themselves on an upgrade. Files still on version 1 move forward in one start, and the console says so per file- A player who leaves an island, is kicked, or whose island is deleted mid event has their share taken back off that island, so a ghost island can no longer place or be paid
event.island-gonemessage key added, shown in place of a deleted island's name
1.0.0-5
- A player who earned for two islands during one event is paid once, on the better placed line
logging.quiet-reward-commands,logging.announce-in-consoleandlogging.detailed-rewardsadded toconfig.ymlhide-numbersadded toscoreboard.yml, hides the red numbers on Paperevent.end-emptymessage block added, used when nobody scored.event.no-winnerremoved/eventadded as an alias alongside/eventsand/ep
1.0.0-4
- In a team event, points now stay with the island the player was on when they earned them, so a move mid event splits the points instead of carrying them across
- Island ties are broken on which island reached its score first
1.0.0-3
- Every step of an event's ending stands on its own, so a broken reward command can no longer swallow the announcement or the rest of the payout
- Every reason nobody was paid is said in the console
- A reward command the server does not have prints a warning naming it
min-scorein a team event is checked against the island total, not one member's share%count%and%needed%added toevent.not-enough-players
1.0.0-2
- The console now explains, once per player per event, why a player's actions are not counting
- Breaks cancelled by generator, prison and custom drop plugins now count when the block really went
- All three language files are written to the
langfolder on every start
1.0.0-1
First build.
- Seven event types, eight shipped events
- Random scheduling with a player count, blackout hours and an anti repeat memory that survives a restart
- Live scoreboard on top of any existing board, with a saved per player toggle
- Team mode for SuperiorSkyblock2, BentoBox and IridiumSkyblock
- Rewards per place, range and participation, with offline winners paid on their next join
- SQLite and MySQL, English, French and Spanish, PlaceholderAPI and Vault