Tiers and bounty
How tiers and bounty levels decide what a player is worth to a killer
Every kill needs a value. MoneyRace gets it from a tier or from a bounty level, depending on your mode.
| Mode | What decides the value | Where the values are |
|---|---|---|
| EVENT | The victim's tier, S to F | kill.tier-values |
| SEASON | The victim's bounty level, 0 to 5 | kill.bounty-values |
tiers.source follows the mode when it is AUTO. Set it to TIER or BOUNTY to force one.
Tiers
Tiers run from S down to F. Admins set them by hand:
/moneyrace admin tier <player> <S|A|B|C|D|F|NONE>- In EVENT mode tiers decide kill values and are used by the team roll and the draft.
- The tier badge shows in tab and in the
%moneyrace_tier%placeholder. - A player with no tier counts as NONE, worth 10 percent by default.
Default values, as a percent of the victim's balance:
| S | A | B | C | D | F | NONE |
|---|---|---|---|---|---|---|
| 25 | 20 | 15 | 10 | 7.5 | 5 | 10 |
Bounty levels
In SEASON mode nobody sets anything by hand. A player's bounty level rises on its own, from 0 up to 5, in two ways:
- Kill streak. Streaks of 3, 5, 8, 12 and 20 give levels 1 to 5 (
bounty.streak-levels). - Being rich. Balance ranks 10, 5, 3, 2 and 1 give levels 1 to 5 (
bounty.rank-levels).
The higher of the two is the level. A bigger bounty means a bigger reward for whoever takes the player down.
| Level | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|
| Percent taken | 10 | 12.5 | 15 | 20 | 25 | 30 |
The crown badge
S tier players and players at bounty level 5 get a gold crown in front of their badge. Everyone can see who the biggest target is.
Opposite Day
The Opposite Day world event flips tiers and bounty values for a while, so the weakest players become the most valuable targets.