MoneyRace

Tiers and bounty

How tiers and bounty levels decide what a player is worth to a killer

Every kill needs a value. MoneyRace gets it from a tier or from a bounty level, depending on your mode.

ModeWhat decides the valueWhere the values are
EVENTThe victim's tier, S to Fkill.tier-values
SEASONThe victim's bounty level, 0 to 5kill.bounty-values

tiers.source follows the mode when it is AUTO. Set it to TIER or BOUNTY to force one.

Tiers

Tiers run from S down to F. Admins set them by hand:

/moneyrace admin tier <player> <S|A|B|C|D|F|NONE>
  • In EVENT mode tiers decide kill values and are used by the team roll and the draft.
  • The tier badge shows in tab and in the %moneyrace_tier% placeholder.
  • A player with no tier counts as NONE, worth 10 percent by default.

Default values, as a percent of the victim's balance:

SABCDFNONE
252015107.5510

Bounty levels

In SEASON mode nobody sets anything by hand. A player's bounty level rises on its own, from 0 up to 5, in two ways:

  • Kill streak. Streaks of 3, 5, 8, 12 and 20 give levels 1 to 5 (bounty.streak-levels).
  • Being rich. Balance ranks 10, 5, 3, 2 and 1 give levels 1 to 5 (bounty.rank-levels).

The higher of the two is the level. A bigger bounty means a bigger reward for whoever takes the player down.

Level012345
Percent taken1012.515202530

The crown badge

S tier players and players at bounty level 5 get a gold crown in front of their badge. Everyone can see who the biggest target is.

Opposite Day

The Opposite Day world event flips tiers and bounty values for a while, so the weakest players become the most valuable targets.

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