MoneyRace

Installation

Requirements, step by step install and the first run of MoneyRace

Need the file first? See Download.

Requirements

NeedDetails
ServerSpigot or Paper, Minecraft 1.21 and newer. One jar works on all of them
Java21 or newer
VaultOptional, but install it if you want shops and other plugins to see MoneyRace money
PlaceholderAPIOptional, for placeholders in scoreboards, tab and holograms
WorldGuardOptional, adds the moneyrace-vault and moneyrace-points region flags

Storage is SQLite out of the box. MySQL is supported for networks, see Storage.

Install

Add the jar

Put the MoneyRace jar in your plugins folder. Add Vault as well if you do not have it.

Restart the server

Use a full restart. Do not use /reload or a plugin manager for the first start.

Run the setup wizard

Join as an op. You will get a message about the wizard. Run /moneyrace admin setup.

Choose your settings

The wizard asks for the mode (SEASON for a public server, EVENT for an admin run event), the team size, the starting balance, whether team vaults are on, and which main events are on.

Click Finish

The wizard writes your choices into config.yml and events.yml and reloads the plugin.

The MoneyRace Setup menu with the mode, team size, starting balance and event buttons

Already set it up by hand? Run /moneyrace admin setup done or click Skip, and admins stop getting the reminder.

What is in the plugin folder

config.yml
events.yml
items.yml
menus.yml
data.db
FileWhat it holds
config.ymlMain settings: mode, economy, kills, teams, vaults, seasons, HUD
events.ymlWorld events, capture points, altars and main events
items.ymlBanknote, wand, kits, vault blocks and ritual items
menus.ymlMenu layouts, for advanced changes
lang/Every message players see
data.dbThe SQLite database

Optional integrations

  • Vault. With the default economy setting, MoneyRace becomes the Vault economy and shop plugins use it.
  • PlaceholderAPI. Gives you %moneyrace_...% placeholders. See Placeholders.
  • WorldGuard. Lets you stop vaults being placed in a region such as spawn. See Storage and WorldGuard.

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