MoneyRace

Kill money

How a kill moves money from victim to killer and how farming is stopped

When one player kills another, money moves from the victim to the killer. It is on by default.

A kill moving money to the killer and showing in the kill feed

How much a kill takes

kill.type decides the style. PERCENT takes a percentage of the victim's balance, and FLAT takes a fixed amount. The percentage comes from the victim, and where it comes from depends on your mode.

Bar charts of kill values by tier in EVENT mode and by bounty level in SEASON mode
  • In EVENT mode the victim's tier decides it. See kill.tier-values.
  • In SEASON mode the victim's bounty level decides it. See kill.bounty-values. Bounty levels run from 0 to 5.

Both are explained on Tiers and bounty. Change kill.value-source if you want to force one of them whatever the mode.

kill.min-reward and kill.max-reward set a floor and a ceiling for one kill. Zero means no limit.

Where does the money come from

By default the killer never gets more than the victim actually lost. If you want kills to create new money instead, turn on kill.mint.enabled. The killer's reward is then minted, and the victim loses only what kill.mint.victim-loss says.

Deaths that still count

Void, lava, fall, fire and explosion deaths still count if a player hit the victim in the last kill.credit-seconds (10). Set kill.pvp-only: false if you want any death cause to count.

The kill feed

Kill feed lines in chat showing who took how much from whom

kill.feed decides who sees kill lines: SERVER for everyone, PLAYERS for the people involved, or OFF.

Anti farm checks

No money moves in these cases:

CheckSetting
Killer and victim are team matesAlways
The killer trusts the victim/moneyrace trust
The same victim was killed again too soonkill.same-victim-cooldown-seconds (300)
Both players are on the same IPkill.block-same-ip (true)
The victim has less playtime than the minimumkill.min-playtime-minutes (10)
The victim is a new player under the newbie shieldkill.newbie-shield.minutes (30)
The season is in its grace periodseason.grace-minutes (60)

The newbie shield drops early when the new player attacks someone, because of kill.newbie-shield.lose-on-attack.

Kills, deaths and streaks still count for stats even when no money moves.

Testing on your own server

Test accounts usually share one IP, are inside the newbie shield and have little playtime, so kills pay nothing. For a test only, set block-same-ip: false, newbie-shield.minutes: 0 and min-playtime-minutes: 0, then reload. Put the values back before you open the server.

Bonuses on top

World events like Double Money and the season final week multiply kill money. Killing a member of the leading team can pay a bonus too, see Catch up bonuses.

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