MoneyRace

Seasons

A timed race with a grace period, a final week, a finale, a reveal and a hall of fame

A season is one full race with a start and an end. Seasons are started by an admin with /moneyrace admin season start. In EVENT mode there is one open ended season with the same table and reveal.

A season timeline showing the grace period, normal days, the final week with payouts times 1.5, the finale and hidden leaderboards

The phases

PhaseWhat happens
GraceThe first 60 minutes. Kills and vault cracks move no money, so everyone can settle in
NormalRegular play
Final weekThe last 7 days. Kill money and payouts are multiplied by 1.5
Finale24 hours after the season length runs out. If The Finale main event is set up, it starts by itself
EndThe reveal plays, awards are given and reward commands run

A season lasts 30 days by default. Leaderboards are hidden for the last 24 hours to keep it tense. Rank placeholders and menus show leaderboard.hidden-value instead.

Admin controls

/moneyrace admin season <start|pause|resume|extend|finale|end|status> [days]
CommandWhat it does
startStart a season
pause and resumeFreeze and unfreeze the clock
extend <days>Add days to the season
finaleJump straight to the finale
endEnd it now and run the reveal
statusShow the phase and time left

Settings

These are under season in config.yml.

KeyDefaultWhat it does
length-days30Days before the finale
final-week-days7Days at the end that count as the final week
finale-hours24Hours of finale after the length runs out
grace-minutes60Minutes where kills and cracks move no money
hide-hours24Hours before the end when leaderboards are hidden. Zero turns it off
auto-endtrueEnd by itself when the finale is over
next-season-after-hours0Hours before the next season starts by itself. Zero means an admin starts it
start-finale-eventtrueStart the Finale main event when the finale begins

The final week multiplier is balance.final-week-multiplier, see Catch up bonuses.

In EVENT mode, season.hide-in-event-finale hides leaderboards while the Finale runs.

The reveal

At the end, places are shown from last to first with titles and chat lines, and fireworks go off for the winner.

KeyDefault
reveal.count10 places
reveal.delay-seconds3
reveal.fireworks5

The Finale main event uses the same reveal, so the standings are only shown once.

Awards and reward commands

Four awards are given when a season ends: most kills, most money stolen from vaults, biggest comeback and richest player. Reward commands are lists under season.rewards. They run from the console, and <player>, <team>, <position>, <season> and <value> are replaced.

season:
  rewards:
    teams:
      "1": ["crate give <player> legendary 1"]
    players:
      "1": ["lp user <player> parent addtemp champion 30d"]
    awards:
      most-kills: ["eco give <player> 500"]

Team commands run once for every member of that team. This section may hold any places, so add "4" and so on.

What resets

Set under season.reset:

KeyDefaultWhat it does
balancestrueBack to the starting balance
vaultstrueEmpty every team vault
statstrueClear kills, deaths, streaks and bounty levels
tiersfalseClear every tier
progressiontrueClear Nether and End overrides
teamsKEEPKEEP or DISBAND

Nether and End gates

progression.nether and progression.end can be OPEN, LOCKED or DAY:<n>, which opens it on that season day. Admins can override with /moneyrace admin progression <open|lock|reset|status> [nether|end]. Players with moneyrace.progression.bypass ignore locks.

Hall of fame

Winners are saved and shown with /moneyrace halloffame [season]. The hall of fame also has a menu and placeholders, see Placeholders.

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