Seasons
A timed race with a grace period, a final week, a finale, a reveal and a hall of fame
A season is one full race with a start and an end. Seasons are started by an admin with /moneyrace admin season start. In EVENT mode there is one open ended season with the same table and reveal.
The phases
| Phase | What happens |
|---|---|
| Grace | The first 60 minutes. Kills and vault cracks move no money, so everyone can settle in |
| Normal | Regular play |
| Final week | The last 7 days. Kill money and payouts are multiplied by 1.5 |
| Finale | 24 hours after the season length runs out. If The Finale main event is set up, it starts by itself |
| End | The reveal plays, awards are given and reward commands run |
A season lasts 30 days by default. Leaderboards are hidden for the last 24 hours to keep it tense. Rank placeholders and menus show leaderboard.hidden-value instead.
Admin controls
/moneyrace admin season <start|pause|resume|extend|finale|end|status> [days]| Command | What it does |
|---|---|
start | Start a season |
pause and resume | Freeze and unfreeze the clock |
extend <days> | Add days to the season |
finale | Jump straight to the finale |
end | End it now and run the reveal |
status | Show the phase and time left |
Settings
These are under season in config.yml.
| Key | Default | What it does |
|---|---|---|
length-days | 30 | Days before the finale |
final-week-days | 7 | Days at the end that count as the final week |
finale-hours | 24 | Hours of finale after the length runs out |
grace-minutes | 60 | Minutes where kills and cracks move no money |
hide-hours | 24 | Hours before the end when leaderboards are hidden. Zero turns it off |
auto-end | true | End by itself when the finale is over |
next-season-after-hours | 0 | Hours before the next season starts by itself. Zero means an admin starts it |
start-finale-event | true | Start the Finale main event when the finale begins |
The final week multiplier is balance.final-week-multiplier, see Catch up bonuses.
In EVENT mode, season.hide-in-event-finale hides leaderboards while the Finale runs.
The reveal
At the end, places are shown from last to first with titles and chat lines, and fireworks go off for the winner.
| Key | Default |
|---|---|
reveal.count | 10 places |
reveal.delay-seconds | 3 |
reveal.fireworks | 5 |
The Finale main event uses the same reveal, so the standings are only shown once.
Awards and reward commands
Four awards are given when a season ends: most kills, most money stolen from vaults, biggest comeback and richest player. Reward commands are lists under season.rewards. They run from the console, and <player>, <team>, <position>, <season> and <value> are replaced.
season:
rewards:
teams:
"1": ["crate give <player> legendary 1"]
players:
"1": ["lp user <player> parent addtemp champion 30d"]
awards:
most-kills: ["eco give <player> 500"]Team commands run once for every member of that team. This section may hold any places, so add "4" and so on.
What resets
Set under season.reset:
| Key | Default | What it does |
|---|---|---|
balances | true | Back to the starting balance |
vaults | true | Empty every team vault |
stats | true | Clear kills, deaths, streaks and bounty levels |
tiers | false | Clear every tier |
progression | true | Clear Nether and End overrides |
teams | KEEP | KEEP or DISBAND |
Nether and End gates
progression.nether and progression.end can be OPEN, LOCKED or DAY:<n>, which opens it on that season day. Admins can override with /moneyrace admin progression <open|lock|reset|status> [nether|end]. Players with moneyrace.progression.bypass ignore locks.
Hall of fame
Winners are saved and shown with /moneyrace halloffame [season]. The hall of fame also has a menu and placeholders, see Placeholders.