Rituals
Three special items that are crafted at a crafting table and finished with a ritual
Rituals are an add-on and they are off by default. Three special items are crafted at a crafting table, and then the crafter must stay put while a ritual runs. Everyone sees where it is happening.
Turn it on
rituals:
enabled: trueRun /moneyrace admin reload after changing it.
The three items
| Item | What it does | Craft limit |
|---|---|---|
| Vault Breaker | Needed to crack an enemy team vault. Has 3 uses and then breaks | No limit |
| Fortune Mace | Kills made while holding it pay double | One per season on the whole server |
| Insurance Charm | Keeps 75 percent of the money you would lose when another player kills you. It is used up when it does | No limit |
The Fortune Mace is one of a kind. Once it has been crafted, nobody else can craft it until the season resets. On servers older than 1.21 where the mace does not exist, a netherite sword is used instead.
How a ritual works
- The player crafts the item at a crafting table. The recipe shows a note that crafting starts a ritual.
- The whole server is told where it is, with a bossbar and a particle beam over the table.
- The crafter must stay within 10 blocks (
rituals.radius) until the timer ends. - When it finishes, the crafter holds the item.
If the crafter dies, logs off or walks away, the ritual fails and the ingredients drop at the table. Reminders go out every 120 seconds with the location.
| Item | Ritual time |
|---|---|
| Vault Breaker | 10 minutes, from rituals.duration-seconds |
| Fortune Mace | 15 minutes |
| Insurance Charm | 5 minutes |
Only one player at a time can use a table, and a player can only run one ritual.
Recipes
Defaults, in a 3 by 3 grid:
| Item | Ingredients |
|---|---|
| Vault Breaker | 2 iron blocks, 1 diamond, 1 tripwire hook, 1 stick |
| Fortune Mace | 4 gold blocks, 1 emerald block, 1 netherite ingot, 1 blaze rod |
| Insurance Charm | 4 gold ingots, 4 emeralds, 1 nautilus shell |
Recipes, names, lore, uses, the Fortune Mace multiplier (kill-multiplier, 2.0) and craft limits (max-crafts) are all in items.yml under rituals. Set enabled: false on one item to remove it. The Insurance Charm keep percent is insurance.keep-percent in config.yml.
Giving items by hand
/moneyrace admin give vault_breaker [player]
/moneyrace admin give fortune_mace [player]
/moneyrace admin give insurance_charm [player]Resource packs
Every item has model (1.21.4 and newer) and custom-model-data keys in items.yml, so you can give them your own look.