Teams and trust
Teams with roles, colours and chat, and trust for friends on other teams
Teams are what the race is about. A team's score is what the leaderboard ranks.
Making a team
Players run /moneyrace team create <name> and invite others with /moneyrace team invite <player>. The invite is a clickable message that runs out after teams.invite-seconds (120). A team can hold teams.max-size players, which is 6 by default.
Names must be between 3 and 16 characters and match teams.name-pattern.
Roles
| Role | What they can do |
|---|---|
| Leader | Everything, including promote, demote, rename, change colour, switch friendly fire and disband |
| Officer | Invite and kick members, while teams.officers-manage is on |
| Member | Play, chat and use the team menu |
Disbanding needs a confirmation, so run /moneyrace team disband confirm.
Team chat
Use /moneyrace team chat to switch team chat on and off, or /moneyrace team chat <message> to send one line. Starting any message with @ also sends it to the team. You can change that symbol in teams.chat-shortcut, or clear it to switch the shortcut off.
Colours and nametags
A team picks one of eight colours: red, gold, yellow, green, aqua, blue, purple or white. The colour shows in chat, tab and above heads. You can add your own colours under teams.colors.
If TAB or another nametag plugin already handles this, set teams.nametags.enabled: false and hud.player-list-name.enabled: false, then use the placeholders there instead.
Friendly fire
Friendly fire is off by default. Leaders can switch it for their own team with /moneyrace team friendlyfire, while teams.friendly-fire-toggle is on.
Public servers and locked teams
In SEASON mode, players who have no team get a team of one, and teams lock after teams.lock-after-days (7), so nobody can hop onto the strongest team late. In EVENT mode, players do not make teams. Admins build them with a team roll or a draft.
Both behaviours come from keys set to AUTO. teams.player-create and teams.auto-solo follow the mode.
Team score
teams.score decides what counts as the score of a team. With the default AUTO, it is the combined member balances, and it becomes the vault balance in SEASON mode when team vaults are on.
Trust
Trust is for friends on other teams. /moneyrace trust <player> stops kill money moving from you to them. Each player can trust up to trust.max (5) others.
| Command | What it does |
|---|---|
/moneyrace trust <player> | No kill money between you and that player |
/moneyrace untrust <player> | Stops trusting them |
/moneyrace trusted | Lists who you trust |
Trusted players are also treated as friendly by MoneyRace features, so they do not get hurt by its mechanics.