Catch up bonuses
Settings that help teams in the back and keep the race close
A race is more fun when the leader can be caught. These settings are under balance in config.yml.
| Key | Default | What it does |
|---|---|---|
leader-bonus | 0 | Extra money created when someone kills a member of the leading team. Zero turns it off |
underdog-bonus | 0 | Extra percent on capture and event payouts for teams below the median score. Zero turns it off |
final-week-multiplier | 1.5 | Multiplier on kill money and payouts during the final week of a season |
announce-leader-change | true | Tell everyone when a new team takes first place |
Leader bonus
The bonus is minted on top, so the victim does not lose more. A value of 500 pays the killer 500 extra for taking down a member of the team in first place.
Underdog bonus
A value of 25 gives teams below the median score 25 percent more on capture point, altar and main event payouts. It does not change kill money.
Final week
During the last week of a season, kill money and payouts are multiplied by 1.5. Set it to 1.0 to turn it off.
Showing it to players
These placeholders show the state of the race. See Placeholders.
| Placeholder | Shows |
|---|---|
%moneyrace_most_wanted% | The most wanted player |
%moneyrace_is_most_wanted% | Whether the player is the most wanted |
%moneyrace_underdog% | Whether the player's team gets the underdog bonus |
%moneyrace_multiplier_kill% | The kill money multiplier now |
%moneyrace_multiplier_payout% | The payout multiplier now |
%moneyrace_leader_bonus% | The leader bonus |
World events like Double Money change the multipliers for a while, see World events.