Capture points
Open a zone, let teams fight to hold it and pay the winner
Capture points are zones that you place in the world. While one is open, teams fight to stand in it and fill the bar. The team that fills it gets paid. Capture points are on by default, but there are none until an admin creates one.
Make a point
Mark the area
Get the wand with /moneyrace admin wand and select the area. Or stand in the middle and use a radius.
Create it
Run /moneyrace admin point create <id> to use your wand selection, or /moneyrace admin point create <id> <radius>.
Decide when it opens
Run /moneyrace admin point schedule <id> manual, every <minutes> or times 18:00,21:00.
Or open it right now
Run /moneyrace admin point open <id>.
Other admin commands are delete, list, info, close and finale. See Commands.
What players see
- A bossbar shows progress and time left to everyone within
points.bossbar-radiusblocks (48). - A floating label sits above each point and particles outline it while it is open.
- A firework in the winning team's colour goes off on a capture.
- Compass. While a point is open, every player's compass points to the nearest open point, and a one line hint is announced. Players inside a main event keep their own tracker. Set
points.compass: falseto turn this off.
Settings
These are under points in events.yml.
| Key | Default | What it does |
|---|---|---|
payout | 5000 | Money for a capture, before multipliers |
capture-seconds | 60 | Time a team needs to fill a point from empty |
decay-seconds | 30 | Time an empty point takes to drain from full |
majority-fills | true | The team with the most players inside fills it. When false, a second team pauses it |
speed-per-extra-player | 0.0 | Extra fill speed per extra team member inside |
open-minutes | 10 | How long a point stays open before closing with no winner. Zero keeps it open until captured |
payout-mode | AUTO | Where the money goes: AUTO, VAULT, SPLIT (all members), SPLIT_ONLINE (online members) or INSIDE (members standing in the point) |
ignore-event-players | true | Players in a main event do not count |
Players in creative or spectator never count.
Different values for one point
Use points.overrides.<id> to give one point its own payout or capture time:
points:
overrides:
crown:
payout: 10000
capture-seconds: 90Where the money goes
payout-mode: AUTO pays the team vault when team vaults are on, and splits the money among team members otherwise. Payouts are multiplied by the underdog bonus and by world events like Double Money, see Catch up bonuses.
Keeping points out of regions
With WorldGuard installed, the moneyrace-points flag controls capture points in a region. See Storage and WorldGuard.
The Finale
The Finale main event can borrow your capture points for its capture stage. A point used that way never pays on its own, and reopens one tick after each capture so teams can contest it again.