MoneyRace

Capture points

Open a zone, let teams fight to hold it and pay the winner

Capture points are zones that you place in the world. While one is open, teams fight to stand in it and fill the bar. The team that fills it gets paid. Capture points are on by default, but there are none until an admin creates one.

A team standing inside a capture point while the bossbar fills

Make a point

Mark the area

Get the wand with /moneyrace admin wand and select the area. Or stand in the middle and use a radius.

Create it

Run /moneyrace admin point create <id> to use your wand selection, or /moneyrace admin point create <id> <radius>.

Decide when it opens

Run /moneyrace admin point schedule <id> manual, every <minutes> or times 18:00,21:00.

Or open it right now

Run /moneyrace admin point open <id>.

Other admin commands are delete, list, info, close and finale. See Commands.

What players see

A capture point bossbar with a countdown, together with a world event bossbar and the sidebar
  • A bossbar shows progress and time left to everyone within points.bossbar-radius blocks (48).
  • A floating label sits above each point and particles outline it while it is open.
  • A firework in the winning team's colour goes off on a capture.
  • Compass. While a point is open, every player's compass points to the nearest open point, and a one line hint is announced. Players inside a main event keep their own tracker. Set points.compass: false to turn this off.

Settings

These are under points in events.yml.

KeyDefaultWhat it does
payout5000Money for a capture, before multipliers
capture-seconds60Time a team needs to fill a point from empty
decay-seconds30Time an empty point takes to drain from full
majority-fillstrueThe team with the most players inside fills it. When false, a second team pauses it
speed-per-extra-player0.0Extra fill speed per extra team member inside
open-minutes10How long a point stays open before closing with no winner. Zero keeps it open until captured
payout-modeAUTOWhere the money goes: AUTO, VAULT, SPLIT (all members), SPLIT_ONLINE (online members) or INSIDE (members standing in the point)
ignore-event-playerstruePlayers in a main event do not count

Players in creative or spectator never count.

Different values for one point

Use points.overrides.<id> to give one point its own payout or capture time:

points:
  overrides:
    crown:
      payout: 10000
      capture-seconds: 90

Where the money goes

payout-mode: AUTO pays the team vault when team vaults are on, and splits the money among team members otherwise. Payouts are multiplied by the underdog bonus and by world events like Double Money, see Catch up bonuses.

Keeping points out of regions

With WorldGuard installed, the moneyrace-points flag controls capture points in a region. See Storage and WorldGuard.

The Finale

The Finale main event can borrow your capture points for its capture stage. A point used that way never pays on its own, and reopens one tick after each capture so teams can contest it again.

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