Main events
Seven admin run events with arenas, a join phase, a countdown and money prizes
Main events are big, admin run games with an arena, a join phase, a countdown and prizes paid to the top places. They are not started by themselves. An admin starts one, or the event scheduler does.
The seven events
| Event | What it is | Arena needs |
|---|---|---|
| Titans | One giant titan per team. Protect yours and bring down the others | setspawn or addspawn, setlobby. setregion is optional and keeps players inside |
| Gladiators | Team fights in a bracket, then one on one duels with random kits | addspawn twice (the two fight corners), setlobby |
| Ace Hunt | Marked players hide, hunters chase them with compasses | addspawn several times (hiding spots), setlobby |
| Natural Disasters | Last player standing against meteors, rising lava, floods, lightning, sinkholes, acid rain and earthquakes | setregion with the wand (required), addspawn |
| Juggernaut | Each team protects a powerful VIP. If the VIP falls, the team is out | addspawn, setlobby. setregion is optional |
| Mystery Auction | Players bid on mystery loot boxes | Nothing. setlobby and setcenter are optional |
| The Finale | Capture zones, then an Egg Escape, then a reveal of the standings | addpoint <name> capture1, capture2 and so on, addpoint <name> egg1, egg2 and so on, addpoint <name> escape, addspawn, setcenter |
Every event except the Mystery Auction refuses to start without an arena built for it.
Build an arena
Create it
Run /moneyrace admin arena create <event> <name>. The event is one of titans, gladiators, acehunt, disasters, juggernaut, auction or finale.
Add what the event needs
Stand where you want it and run setspawn, addspawn, setlobby or setcenter as in the table. For a region, get the wand with /moneyrace admin wand, select two corners and run setregion.
Check it
/moneyrace admin arena info <name> shows what is set, and /moneyrace admin arena list [event] lists the arenas.
Start the event
/moneyrace admin event start <event> [arena].
Full list: create, delete, setspawn, addspawn, clearspawns, setlobby, setregion, setcenter, addpoint, delpoint, list and info.
What players go through
- Joining. A clickable message goes out and a bossbar counts down the join time (60 seconds, 90 for the Finale). Players run
/moneyrace join. - Countdown. 10 seconds of titles. Players are teleported and given their kit.
- Running. The event plays out. Only commands in
main-events.allowed-commandswork. - Ending. Results show on screen for 10 seconds. Prizes are paid.
- Restored. Everyone gets their inventory, location, health, food, effects and game mode back.
Inventory and position are saved to the database before the teleport. If the server crashes or a player quits mid event, they get everything back on their next join. A player who leaves while alive has 2 minutes to run /moneyrace rejoin (main-events.rejoin-seconds).
Normal kill money does not move inside events unless main-events.normal-kill-money is on.
Prizes and payouts
Placements are a list in events.yml, first place first. They are paid to teams, or to players for Natural Disasters, and are multiplied like any other payout.
| Event | Placements | Kills |
|---|---|---|
| Titans | 10000, 5000, 2500 | 250 per player |
| Gladiators | 10000, 5000, 2500, plus 250 per team point | 150 per kill |
| Ace Hunt | 8000, 4000, 2000 | 1500 for a marked player |
| Natural Disasters | 6000, 3000, 1500 | None |
| Juggernaut | 10000, 5000, 2500 | 2000 for an enemy VIP, 100 for a fighter |
| The Finale | 25000, 12500, 6000 | 300 per kill |
Each event has its own section in events.yml with enabled, display-name, min-players, join-seconds, countdown-seconds, ending-seconds, arenas (leave empty to allow any arena for that event), placements and kill-payout, followed by its own values. Kits are in items.yml under kits.
Choosing who plays a special role
Titans, Juggernaut and Ace Hunt give one player per team a special role. Admins can choose who:
| Command | What it does |
|---|---|
/moneyrace admin event pick <player> <team> | Choose who plays the role for a team |
/moneyrace admin event unpick <player> | Remove a choice |
/moneyrace admin event picks | List choices |
Without a pick, one is chosen at random.
Event notes
Titans. The titan is bigger (scale 2), has 60 health, strength and resistance, and glows every 15 seconds. Defenders get the defender kit. Needs at least 4 players and 2 teams.
Gladiators. Stage one is a team knockout bracket, a win gives 3 points and the bracket champion 2 more. Stage two is duels, a win gives 1 point, each with a random kit out of axe, bow, creeper, early SMP and overpowered.
Ace Hunt. Marked players get a 20 second head start. They earn 250 every minute they stay alive and 2000 if they live to the end. Hunters follow compasses. The hunt lasts 10 minutes.
Natural Disasters. A new hazard every 30 seconds, picked at random. The match is capped at 15 minutes. Blocks that changed are restored after the event.
Juggernaut. The VIP has 60 health and glows. Fighters respawn with their kit, the VIP does not.
Mystery Auction. Four boxes are sold per auction out of the Miner's Box, Warrior's Box, Builder's Box and Treasure Chest. Each box has 30 seconds of bidding, and a bid in the last 10 seconds resets the timer to 10. Bid with /moneyrace event bid [amount], raise [steps] or menu.
The Finale. Stage one is capture zones, where held zones score every second and pay 500 every 30 seconds. Stage two is the Egg Escape, where each egg carried out pays 2500. Players who die can buy a kit and return for 500 with /moneyrace event kit. The standings are then revealed from last to first. The Finale can borrow your capture points and the season's reveal, see Seasons.
More
If a player or an arena needs fixing during an event, /moneyrace admin event stop ends it and restores everyone.