MoneyRace

Main events

Seven admin run events with arenas, a join phase, a countdown and money prizes

Main events are big, admin run games with an arena, a join phase, a countdown and prizes paid to the top places. They are not started by themselves. An admin starts one, or the event scheduler does.

The admin menu with money, teams, events, season and settings pages

The seven events

EventWhat it isArena needs
TitansOne giant titan per team. Protect yours and bring down the otherssetspawn or addspawn, setlobby. setregion is optional and keeps players inside
GladiatorsTeam fights in a bracket, then one on one duels with random kitsaddspawn twice (the two fight corners), setlobby
Ace HuntMarked players hide, hunters chase them with compassesaddspawn several times (hiding spots), setlobby
Natural DisastersLast player standing against meteors, rising lava, floods, lightning, sinkholes, acid rain and earthquakessetregion with the wand (required), addspawn
JuggernautEach team protects a powerful VIP. If the VIP falls, the team is outaddspawn, setlobby. setregion is optional
Mystery AuctionPlayers bid on mystery loot boxesNothing. setlobby and setcenter are optional
The FinaleCapture zones, then an Egg Escape, then a reveal of the standingsaddpoint <name> capture1, capture2 and so on, addpoint <name> egg1, egg2 and so on, addpoint <name> escape, addspawn, setcenter

Every event except the Mystery Auction refuses to start without an arena built for it.

Build an arena

Create it

Run /moneyrace admin arena create <event> <name>. The event is one of titans, gladiators, acehunt, disasters, juggernaut, auction or finale.

Add what the event needs

Stand where you want it and run setspawn, addspawn, setlobby or setcenter as in the table. For a region, get the wand with /moneyrace admin wand, select two corners and run setregion.

Check it

/moneyrace admin arena info <name> shows what is set, and /moneyrace admin arena list [event] lists the arenas.

Start the event

/moneyrace admin event start <event> [arena].

Full list: create, delete, setspawn, addspawn, clearspawns, setlobby, setregion, setcenter, addpoint, delpoint, list and info.

What players go through

  1. Joining. A clickable message goes out and a bossbar counts down the join time (60 seconds, 90 for the Finale). Players run /moneyrace join.
  2. Countdown. 10 seconds of titles. Players are teleported and given their kit.
  3. Running. The event plays out. Only commands in main-events.allowed-commands work.
  4. Ending. Results show on screen for 10 seconds. Prizes are paid.
  5. Restored. Everyone gets their inventory, location, health, food, effects and game mode back.

Inventory and position are saved to the database before the teleport. If the server crashes or a player quits mid event, they get everything back on their next join. A player who leaves while alive has 2 minutes to run /moneyrace rejoin (main-events.rejoin-seconds).

Normal kill money does not move inside events unless main-events.normal-kill-money is on.

Prizes and payouts

Placements are a list in events.yml, first place first. They are paid to teams, or to players for Natural Disasters, and are multiplied like any other payout.

EventPlacementsKills
Titans10000, 5000, 2500250 per player
Gladiators10000, 5000, 2500, plus 250 per team point150 per kill
Ace Hunt8000, 4000, 20001500 for a marked player
Natural Disasters6000, 3000, 1500None
Juggernaut10000, 5000, 25002000 for an enemy VIP, 100 for a fighter
The Finale25000, 12500, 6000300 per kill

Each event has its own section in events.yml with enabled, display-name, min-players, join-seconds, countdown-seconds, ending-seconds, arenas (leave empty to allow any arena for that event), placements and kill-payout, followed by its own values. Kits are in items.yml under kits.

Choosing who plays a special role

Titans, Juggernaut and Ace Hunt give one player per team a special role. Admins can choose who:

CommandWhat it does
/moneyrace admin event pick <player> <team>Choose who plays the role for a team
/moneyrace admin event unpick <player>Remove a choice
/moneyrace admin event picksList choices

Without a pick, one is chosen at random.

Event notes

Titans. The titan is bigger (scale 2), has 60 health, strength and resistance, and glows every 15 seconds. Defenders get the defender kit. Needs at least 4 players and 2 teams.

Gladiators. Stage one is a team knockout bracket, a win gives 3 points and the bracket champion 2 more. Stage two is duels, a win gives 1 point, each with a random kit out of axe, bow, creeper, early SMP and overpowered.

Ace Hunt. Marked players get a 20 second head start. They earn 250 every minute they stay alive and 2000 if they live to the end. Hunters follow compasses. The hunt lasts 10 minutes.

Natural Disasters. A new hazard every 30 seconds, picked at random. The match is capped at 15 minutes. Blocks that changed are restored after the event.

Juggernaut. The VIP has 60 health and glows. Fighters respawn with their kit, the VIP does not.

Mystery Auction. Four boxes are sold per auction out of the Miner's Box, Warrior's Box, Builder's Box and Treasure Chest. Each box has 30 seconds of bidding, and a bid in the last 10 seconds resets the timer to 10. Bid with /moneyrace event bid [amount], raise [steps] or menu.

The Finale. Stage one is capture zones, where held zones score every second and pay 500 every 30 seconds. Stage two is the Egg Escape, where each egg carried out pays 2500. Players who die can buy a kit and return for 500 with /moneyrace event kit. The standings are then revealed from last to first. The Finale can borrow your capture points and the season's reveal, see Seasons.

More

If a player or an arena needs fixing during an event, /moneyrace admin event stop ends it and restores everyone.

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