Win Conditions¶
Four ways a match can end. You pick one in the config, and it applies to every match.
Set the rule with game.win-condition in config.yml. The value must be one of the names below.
Last Standing¶
The default rule. The last player still alive wins. If everyone else shatters, the survivor takes the match.
Best for a fast, fighting style game.
Time Limit¶
The match runs for a set time. When the timer ends, the player with the most territory wins.
Best when you want every match to take about the same length of time.
Race to a Percent¶
The first player to claim a target share of the arena wins right away.
Best for short, aggressive land grabs.
Hybrid¶
A time limit with a twist. In the final seconds the arena shrinks, which forces players together for a sudden-death finish. Most territory at the end wins.
Best for a dramatic ending where no one can stall.
Quick comparison¶
| Rule | Match ends when | Winner is |
|---|---|---|
LAST_STANDING |
One player remains | The survivor |
TIME_LIMIT |
The timer runs out | Most territory |
RACE_TO_PERCENT |
Someone hits the target | First to the target |
HYBRID |
The timer runs out, arena shrinks at the end | Most territory |
Applies after a reload
Change win-condition, save the file, then run /zfb admin reload. New matches use the new rule. Matches already running keep the rule they started with.
See the full settings on the Configuration page.