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Win Conditions

Four ways a match can end. You pick one in the config, and it applies to every match.

Set the rule with game.win-condition in config.yml. The value must be one of the names below.

Last Standing

The default rule. The last player still alive wins. If everyone else shatters, the survivor takes the match.

game:
  win-condition: LAST_STANDING

Best for a fast, fighting style game.

Time Limit

The match runs for a set time. When the timer ends, the player with the most territory wins.

game:
  win-condition: TIME_LIMIT
  time-limit-seconds: 300   # 5 minutes

Best when you want every match to take about the same length of time.

Race to a Percent

The first player to claim a target share of the arena wins right away.

game:
  win-condition: RACE_TO_PERCENT
  race-target-percent: 50

Best for short, aggressive land grabs.

Hybrid

A time limit with a twist. In the final seconds the arena shrinks, which forces players together for a sudden-death finish. Most territory at the end wins.

game:
  win-condition: HYBRID
  time-limit-seconds: 300
  hybrid-sudden-death-seconds: 30

Best for a dramatic ending where no one can stall.

Quick comparison

Rule Match ends when Winner is
LAST_STANDING One player remains The survivor
TIME_LIMIT The timer runs out Most territory
RACE_TO_PERCENT Someone hits the target First to the target
HYBRID The timer runs out, arena shrinks at the end Most territory

Applies after a reload

Change win-condition, save the file, then run /zfb admin reload. New matches use the new rule. Matches already running keep the rule they started with.

See the full settings on the Configuration page.