Commands
Every subcommand of /pp, what it does, and who can run it.
The plugin has one command, /pp, with /pinataparty as an alias.
| Command | What it does | Runnable from console |
|---|---|---|
/pp | Shows the help text | Yes |
/pp help | Shows the help text | Yes |
/pp summon <location> | Starts a party at a saved spawn point | Yes |
/pp summonhere | Starts a party where you are standing | No |
/pp setspawn <name> | Saves your position as a spawn point | No |
/pp stop | Ends every running party immediately | Yes |
/pp reload | Reloads the config and language files | Yes |
Every one of them needs pinataparty.admin. See Permissions.
The commands in detail
Starts a countdown and then spawns a piñata at the named spawn point.
/pp summon arenaThe name is not case sensitive. If it does not match a saved spawn point you get the invalid-location message.
If pinata.limit is set and already reached, the summon is refused with max-pinatas-reached.
The same thing, at your own position. Nothing is saved, so this is a one off rather than a new spawn point.
Players only. The console has no position to use.
Saves where you are standing, including which way you are facing, as a spawn point you can summon at later.
/pp setspawn arenaIt is written straight into config.yml as a FIXED location. Reusing a name overwrites the old one without asking.
For a spawn point that picks a random spot inside a box, edit config.yml by hand. See Spawn locations.
Ends every party that is running, right now.
Nothing is paid out. This is a cancel, not an early finish. The piñatas are removed, their holograms deleted, and everyone gets the pinata-despawned message.
If nothing is running you get pinata-not-active instead.
Rereads config.yml, your language file and your spawn points from disk.
Safe to run while a party is going, and most changes take effect straight away. Edit a reward, a hologram line, a sound or a knockback value and the piñata already out there uses the new setting on its next hit.
The one exception is how many hits it takes. That total is worked out when the piñata spawns, so a new hits-multiplier only applies to the next party.
Tab completion
There is none. Type the subcommand out, or use /pp help to see the list.