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Auction house

Browsing listings, the eight categories, the four sort orders and the three ways to search.

/ah opens the auction house. Every active listing on the server is in there, newest first, and clicking one buys it.

The main menu is the AUCTION block in gui.yml. Everything below describes what each button does. Where it sits, what it is made of and what it says are all yours to change, see Menus.

Browsing

The middle of the menu is the paginated listing area. Each listing shows the real item, with its real name, enchantments and attribute lines, plus the extra lore lines you configured. By default that is the price, the seller and the time left.

ButtonWhat it does
Previous page / Next pagePage through the results
FilterOpen the category picker
SortOpen the sort picker
SearchAsk for a search term
RefreshRe-pull every active listing from the database
Your ListingsYour own active listings, where you can cancel them
Collection BoxItems waiting for you, see Collection box
TransactionsYour last 200 buys and sells

Refresh does a real database read, not a cache read. It is the button to press if you suspect another server on the network has sold something and your menu has not caught up yet.

Shulker preview

Shift-click a listed shulker box and a read-only view of its contents opens. You cannot take anything out of it. Closing it puts you back exactly where you were, with your page, filter, sort and search still applied.

Listings that are shulker boxes get an extra lore line so players know the preview is there.

Viewing one player's listings

/ah <player> shows only that player's active listings. The name has to belong to somebody who currently has a listing up. Anything else is treated as a search term instead.

Categories

Every listing is sorted into a category automatically from its material. There is nothing to tag and nothing to configure per item.

CategoryRoughly what lands here
AllEvery listing, the default
BlocksPlaceable blocks that did not match anything more specific
ToolsPickaxes, axes, shovels, hoes, shears, fishing rods, compasses, clocks, name tags and similar
FoodAnything edible
CombatSwords, armour, bows, crossbows, tridents, shields, arrows, elytra, totems
PotionsPotions, splash and lingering potions, tipped arrows, experience bottles, dragon's breath
BooksBooks, enchanted books, writable and written books
IngredientsIngots, nuggets, dusts, dyes, scraps, and the usual crafting materials
UtilitiesChests, furnaces, redstone components, shulker boxes, minecarts, boats, beds, banners, spawn eggs

Classification runs in priority order and the first match wins. That is why an enchanted book is Books rather than Ingredients, and why a cooked steak is Food rather than Ingredients. Anything that matches nothing at all and is not a block falls into Ingredients.

The category picker draws one button per entry under FILTER.CATEGORIES in gui.yml, in file order. Delete an entry to hide that category from the menu.

Sorting

SortOrder
RECENTLY_LISTEDNewest listing first. This is the default
LAST_LISTEDOldest listing first
HIGHEST_PRICEMost expensive first
LOWEST_PRICECheapest first

The sort picker draws one button per entry under SORT.ORDERS in gui.yml, in file order.

Searching

A search matches against two things: the item's display name and its material name with underscores turned into spaces. So diamond sword finds a Diamond Sword even if the seller renamed it, and a renamed sword called "Bane" is found by typing bane.

Searches combine with the category filter and the sort order. All three stay applied while you page through.

Three cards comparing the ANVIL, SIGN and CHAT search methods, showing what each one puts in front of the player and when to use it.

SEARCH.METHOD in config.yml decides what the Search button does. /ah search <query> always works regardless of the setting.

SEARCH:
  METHOD: ANVIL

An anvil rename field opens. The player types into it and the text is visible as they go. The result slot doubles as the Search button, and its lore switches to a second block once there is text to show, so the player can read back what they typed before committing.

Nothing is placed in the world and no chat is intercepted. This is the default and the right choice for almost every server.

The menu is the SEARCH-ANVIL block in gui.yml. An anvil has a fixed three-slot layout, so only the title and the two items apply.

Searching with an empty term clears the filter and shows everything again.

Where the listings come from

The menu renders from an in-memory cache of active listings, which is why paging and filtering are instant. The database stays the single source of truth. The cache is refreshed when a listing is created, sold, cancelled or expires, when a player presses Refresh, and on a cross-server invalidation message.

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