zResetMap

zResetMap

zResetMap resets a Minecraft world on a schedule and puts your spawn build back exactly where it was. The terrain regenerates with a fresh seed every time, but the area players start in stays the same.

Built for Nether and End worlds that get strip-mined flat, but it works on any world you want to recycle.

New here? Start with Installation, then set up your first world in Configuration.

Quick facts

Server software

Spigot or Paper 1.21 and newer

Java

21

Dependencies

None. Drop the jar in and go.

Languages

English, French, Spanish (add your own)

Price

Premium. Varies by store and sale, see Download.

What it does

New terrain, same spawn

Every reset deletes the world and regenerates it with a new random seed. Before that happens, zResetMap saves your spawn region to a small internal schematic and pastes it back into the new world. No WorldEdit or FAWE needed.

Runs on a schedule

Reset on a rolling interval (every N days) or at a fixed weekly time (every Friday at 21:00, say). Each world runs on its own schedule. See World Resets.

Warns players first

Players get countdown broadcasts before a reset, then get teleported to a safe fallback spot so nobody is standing in a world that is about to vanish.

Survives restarts

If the server was offline when a reset was due, zResetMap can run it on startup, skip it, or delay it. Your call.

Features at a glance

World Resets

Interval or weekly scheduling, per world, with countdown warnings.

Spawn Protection

Save a spawn region and paste it back after every reset.

Teleport & RTP

Send players to a world’s spawn point, or drop them at a random safe spot.

World Lock

Keep players out of a freshly reset world while chunks pre-generate.

Admin Menu

Manage every world from one in-game GUI.

Who made it

zResetMap is by zArrowTan. Website: arrowtan.cc.

Need help? See Support.