zResetMap
zResetMap resets a Minecraft world on a schedule and puts your spawn build back exactly where it was. The terrain regenerates with a fresh seed every time, but the area players start in stays the same.
Built for Nether and End worlds that get strip-mined flat, but it works on any world you want to recycle.
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New here? Start with Installation, then set up your first world in Configuration. |
Quick facts
Server software |
Spigot or Paper 1.21 and newer |
Java |
21 |
Dependencies |
None. Drop the jar in and go. |
Languages |
English, French, Spanish (add your own) |
Price |
Premium. Varies by store and sale, see Download. |
What it does
- New terrain, same spawn
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Every reset deletes the world and regenerates it with a new random seed. Before that happens, zResetMap saves your spawn region to a small internal schematic and pastes it back into the new world. No WorldEdit or FAWE needed.
- Runs on a schedule
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Reset on a rolling interval (every N days) or at a fixed weekly time (every Friday at 21:00, say). Each world runs on its own schedule. See World Resets.
- Warns players first
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Players get countdown broadcasts before a reset, then get teleported to a safe fallback spot so nobody is standing in a world that is about to vanish.
- Survives restarts
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If the server was offline when a reset was due, zResetMap can run it on startup, skip it, or delay it. Your call.
Features at a glance
Interval or weekly scheduling, per world, with countdown warnings. |
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Save a spawn region and paste it back after every reset. |
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Send players to a world’s spawn point, or drop them at a random safe spot. |
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Keep players out of a freshly reset world while chunks pre-generate. |
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Manage every world from one in-game GUI. |
Who made it
zResetMap is by zArrowTan. Website: arrowtan.cc.
Need help? See Support.