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Revive system

How eliminated players come back, the revive beacon, the shop, and cooldowns.

Elimination is not the end. Other players can bring an eliminated player back using a revive beacon. This page covers how to get a beacon and how reviving works.

The revive beacon

The revive beacon is a special item. Right-click it to open the revive menu, pick an eliminated player, and bring them back. A revived player returns with the heart count set by core.hearts-on-revive (10 by default).

The revive player menu

How to get a beacon

There are three ways:

Craft the beacon with the recipe set in beacon-crafting. The default recipe is:

N N N
N B N
O O O

Where N is a netherite ingot, B is a beacon, and O is obsidian. See Crafting to change the recipe.

Run /ls shop to open the beacon shop and buy a beacon with your own hearts. The default cost is 3 hearts. You need enough spare hearts and inventory space.

An admin can hand one out with /ls give <player> beacon <amount>.

Cooldown

To stop one player reviving people over and over, beacon use has a cooldown.

SettingDefaultMeaning
revive.revive-cooldown-enabledtrueTurns the cooldown on or off
revive.revive-cooldown-time3600Cooldown length in seconds (1 hour)

If you try to revive while on cooldown the plugin tells you the time left.

The beacon shop

/ls shop opens a menu where players spend hearts to buy a beacon.

The beacon shop GUI

SettingDefaultMeaning
revive.revive-beacon-cost3.0Hearts charged per beacon
revive.shop-drop-if-fullfalseDrop the beacon on the ground if the inventory is full

If shop-drop-if-full is false and the inventory is full, the buy is blocked and the player keeps their hearts.

Admin revive

Admins can skip the beacon entirely with /ls revive <player>. This works on any banned player and does not use a cooldown. See Commands.

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