Elimination
What happens when a player reaches zero hearts, and how to choose the punishment.
When a player hits zero hearts they are eliminated. You pick what that means on your server: a temporary ban, spectator exile, or nothing.
Pick the punishment
Set core.zero-heart-action in the config to one of these:
| Value | What happens at zero hearts |
|---|---|
ban | The player is banned for a set time. They can be revived. |
spectator | The player is put into spectator exile for a set time. |
none | Nothing extra happens. |
Ban mode
The player is banned for the time set in ban-mode.ban-duration. The duration
accepts short codes:
| Code | Meaning |
|---|---|
1s | 1 second |
10m | 10 minutes |
1h | 1 hour |
7d | 7 days |
4w | 4 weeks |
6M | 6 months |
1y | 1 year |
The ban and unban use commands you control, so you can point them at your own ban system if you want. The default uses the vanilla ban command. A broadcast tells the server who was eliminated and that they can be revived.
Banned players are not gone for good. Anyone with a revive beacon can bring them back. See Revive.
Spectator mode
Instead of a ban, the player is dropped into spectator exile. While exiled they:
- Cannot chat.
- Cannot run commands.
- Wait out a respawn timer (15 seconds by default).
When the timer ends they return to play. You can set a firework to go off on
respawn with spectator-mode.respawn-firework.
Return celebration
When a player comes back from a ban exile you can celebrate it with fireworks and
a sound. This is controlled by the return-celebration block in the config.
Manual elimination and revive
Admins can force these states by hand:
/ls ban <player>runs the zero-heart action on a player right away./ls revive <player>brings a banned player back.
See Commands for the full list.