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Claiming & Rewards

Every quest carries its own reward, and the whole board carries a bonus for finishing it. How the reward reaches the player depends on your claim mode.

This is a global setting, claim-mode in config.yml.

The moment a quest hits its target, the reward fires on its own. The quest jumps straight to completed and the player gets the completed message. No clicking, the “completed, unclaimed” phase never shows.

Best for a smooth, hands-off feel.

Both per-quest rewards and the bonus support the same two things:

reward:
# Console commands, run as the server. %player% becomes the player name.
commands:
- "eco give %player% 250"
# Items dropped straight into the inventory, overflow falls on the ground.
items:
- material: EMERALD
amount: 3

A quest can be finished more than once in the same day with max-completions:

  1. Set max-completions above 1 on the quest.
  2. Each time it is completed (and claimed, in manual mode), its progress resets to 0 and it becomes workable again.
  3. The reward pays every round, not just the first.
  4. Once it has been completed that many times, it locks as done until the next rotation.

Finishing the whole board pays a bonus, set under bonus-reward in config:

  • It fires the first time all five quests are done. In auto mode that is all completed, in manual mode it is all actually claimed.
  • It does not need any quest maxed out on repeats, just all five done once.
  • It fires once per set. A reload or relog after claiming does not repeat it.

Read the full board flow on The Daily Board.