Claiming & Rewards
Every quest carries its own reward, and the whole board carries a bonus for finishing it. How the reward reaches the player depends on your claim mode.
Claim mode
Section titled “Claim mode”This is a global setting, claim-mode in config.yml.
The moment a quest hits its target, the reward fires on its own. The quest jumps straight to completed and the player gets the completed message. No clicking, the “completed, unclaimed” phase never shows.
Best for a smooth, hands-off feel.
Hitting the target parks the quest as “completed, unclaimed”. It waits in the menu with a claim hint on it. The player clicks the quest icon to actually get the reward, which moves it to completed.
Best if you want players to open the menu and feel the claim.
What a reward can give
Section titled “What a reward can give”Both per-quest rewards and the bonus support the same two things:
reward: # Console commands, run as the server. %player% becomes the player name. commands: - "eco give %player% 250" # Items dropped straight into the inventory, overflow falls on the ground. items: - material: EMERALD amount: 3Repeatable quests
Section titled “Repeatable quests”A quest can be finished more than once in the same day with max-completions:
- Set
max-completionsabove1on the quest. - Each time it is completed (and claimed, in manual mode), its progress resets to
0and it becomes workable again. - The reward pays every round, not just the first.
- Once it has been completed that many times, it locks as done until the next rotation.
The all-five bonus
Section titled “The all-five bonus”Finishing the whole board pays a bonus, set under bonus-reward in config:
- It fires the first time all five quests are done. In auto mode that is all completed, in manual mode it is all actually claimed.
- It does not need any quest maxed out on repeats, just all five done once.
- It fires once per set. A reload or relog after claiming does not repeat it.
Read the full board flow on The Daily Board.