Not started
Assigned, but no progress yet.
The daily board is the heart of the plugin. Every player has their own, and it runs on their own clock.
The first time a player opens the menu, or right after a reset, the plugin builds them a fresh set:
The count of quests per set is a setting (quests-per-player, default five), so you can make boards larger or smaller.
The timer is tied to the player, not the server clock. Someone who first opens their board at 9pm has until 9pm the next day, not until some shared midnight. Two players who started at different times keep separate countdowns. The menu shows each player their own time left.
When a player’s timer runs out:
avoid-repeat: true the plugin tries not to hand out the exact same five again. If your pool is too small to avoid it, it relaxes that rule on its own so you always get a full board.You can also force a reset early with /dq reset <player>, handy for events or fixing a stuck board. See Commands.
At any moment each quest on the board sits in one of these phases, and the menu shows which:
Not started
Assigned, but no progress yet.
In progress
Some progress made, target not reached.
Completed, unclaimed
Target reached, reward waiting on a click. Only happens in manual claim mode.
Completed
Reward handed out, quest done for the day (or ready to repeat, if it can).
Each quest file decides on its own whether to show one shared look for all phases, or a different icon, name, and lore per phase. See Creating Quests.
Clearing every quest in the set fires one extra bonus reward:
Set what the bonus gives in config.yml under bonus-reward.