Secondary Abilities
The five secondary abilities (Leap, Luck, Hydro, Stealth, and Might) with each one's passive perk, active power, and default cooldown.
Every player always has a secondary ability. You get a random one the first time you join the server, and you can swap it for a different random one by right-clicking an Ability Shard (craftable, see Crafting). Secondaries level up to level 3 through PvP kills; each level shortens the cooldown and strengthens the effects. New to abilities? Start with How Abilities Work.
Each ability below has one passive and one active, nothing more. You carry a single secondary at a time (alongside your primary), so across both slots you have two passives and two actives in total.
Every number below is a default. Exact cooldowns, distances, and durations live in abilities.yml and can be tuned freely; see Balance.
- Passive: you take no fall damage. Your mace smash attacks also hit harder (1.5x damage by default).
- Active: dash in the direction you are looking (about 12 blocks by default, farther at higher levels), with a few seconds of Slow Falling right after so the landing is soft.
- Cooldown: 120 seconds by default.

- Passive: permanent Hero of the Village II, plus a bonus on every experience orb you pick up (+25% by default).
- Active: Hero of the Village X for a while (60 seconds by default). During that window, eating a golden or enchanted apple has a chance to not consume the apple (40% by default).
- Cooldown: 120 seconds by default.

- Passive: none. Hydro is purely an active power.
- Active: summon guardians that fight for you (2 of them by default, lasting 30 seconds; they last longer at higher levels).
- Cooldown: 180 seconds by default.

- Passive: none. Stealth is purely an active power.
- Active: vanish and gain a burst of speed. You turn invisible, get Speed III, and move silently for the duration (20 seconds by default, longer at higher levels).
- Cooldown: 120 seconds by default.


- Passive: Resistance I and Slowness I. You are sturdy but slow.
- Active: shove every player near you away with a strong knockback (everyone within 5 blocks by default, a wider reach at higher levels). The upward part of the launch is capped so nobody gets flung into orbit.
- Cooldown: 120 seconds by default.

