Secondary Abilities

The five secondary abilities (Leap, Luck, Hydro, Stealth, and Might) with each one's passive perk, active power, and default cooldown.

Every player always has a secondary ability. You get a random one the first time you join the server, and you can swap it for a different random one by right-clicking an Ability Shard (craftable, see Crafting). Secondaries level up to level 3 through PvP kills; each level shortens the cooldown and strengthens the effects. New to abilities? Start with How Abilities Work.

Each ability below has one passive and one active, nothing more. You carry a single secondary at a time (alongside your primary), so across both slots you have two passives and two actives in total.

Every number below is a default. Exact cooldowns, distances, and durations live in abilities.yml and can be tuned freely; see Balance.

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The HUD icons in the screenshots below come from the paid [SMP Ability Icons Pack](https://builtbybit.com/resources/smp-ability-icons-pack-30-hud-glyphs.114551/) (ItemsAdder). Details on [The HUD](/docs/hud/) page.
  • Passive: you take no fall damage. Your mace smash attacks also hit harder (1.5x damage by default).
  • Active: dash in the direction you are looking (about 12 blocks by default, farther at higher levels), with a few seconds of Slow Falling right after so the landing is soft.
  • Cooldown: 120 seconds by default.
Leap in action
Action bar HUD showing Leap in the secondary slot and Flame in the primary slot
Leap and Flame on the ability HUD, using custom icons
  • Passive: permanent Hero of the Village II, plus a bonus on every experience orb you pick up (+25% by default).
  • Active: Hero of the Village X for a while (60 seconds by default). During that window, eating a golden or enchanted apple has a chance to not consume the apple (40% by default).
  • Cooldown: 120 seconds by default.
Action bar HUD showing Luck in the secondary slot and Health in the primary slot
Luck and Health on the ability HUD, using custom icons
  • Passive: none. Hydro is purely an active power.
  • Active: summon guardians that fight for you (2 of them by default, lasting 30 seconds; they last longer at higher levels).
  • Cooldown: 180 seconds by default.
Hydro in action
Action bar HUD showing Hydro in the secondary slot and Blood in the primary slot
Hydro and Blood on the ability HUD, using custom icons
  • Passive: none. Stealth is purely an active power.
  • Active: vanish and gain a burst of speed. You turn invisible, get Speed III, and move silently for the duration (20 seconds by default, longer at higher levels).
  • Cooldown: 120 seconds by default.
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Stealth uses the vanilla invisibility effect, so armor and held items still show, per normal Minecraft rules.
Stealth in action
Action bar HUD showing Stealth in the secondary slot and Rotten in the primary slot
Stealth and Rotten on the ability HUD, using custom icons
Action bar HUD showing Stealth in the secondary slot and Thunder in the primary slot
Stealth and Thunder on the ability HUD, using custom icons
  • Passive: Resistance I and Slowness I. You are sturdy but slow.
  • Active: shove every player near you away with a strong knockback (everyone within 5 blocks by default, a wider reach at higher levels). The upward part of the launch is capped so nobody gets flung into orbit.
  • Cooldown: 120 seconds by default.
A player using Might to shove every nearby player away
Might in action
Action bar HUD showing Might in the secondary slot and Phase in the primary slot
Might and Phase on the ability HUD, using custom icons