Trade Levels
Every player has one Trade Level, a whole number from -3 to +3. It starts at 0 and never resets on its own. This single number decides every buff and every penalty in the plugin.
How your level moves
flowchart TD K["You kill another player"] -->|+1, up to +3| UP[Level goes up] D["You die"] -->|-1, down to -3| DOWN[Level goes down] UP --> S["Buffs stack as you climb"] DOWN --> P["Penalties stack as you sink"]
The rules in plain words
- Kill a player in PVP: your level goes up by 1. It stops at
+3.- Die: your level goes down by 1. It stops at
-3.- Die again while already at -3: you get banned instead of going lower. See The -3 Ban.
- Level 0 is the starting point and has no effects at all.
What counts as a kill
Only a real player killing another player raises a level. The plugin checks who landed the killing blow. Mob kills, fall damage, or an admin kill command do not raise anyone’s level.
What counts as a death
By default any death lowers your level: players, mobs, lava, fall damage, the void, all of it. You can make only player kills count instead.
Make deaths PVP only
Set
leveling.only-pvp-deaths-lower-leveltotrueand only deaths caused by another player will drop your level. Deaths to mobs and the environment are ignored. Raising a level always needs a player killer either way. See Configuration.
Buffs and penalties stack
Positive levels stack every perk below them. Negative levels stack every penalty below them.
- At
+3you also have everything from+1and+2. - At
-3you also have everything from-1and-2.
The full level table
| Level | What you get |
|---|---|
| +3 | Hero of the Village VI, Resistance I for 30s after a totem pops, and the village locator on a 10 minute cooldown. Plus everything from +1 and +2. |
| +2 | Hero of the Village IV, and emerald block lightning after hitting the same player enough times. Plus everything from +1. |
| +1 | Hero of the Village II, and bread that heals like a golden apple when you are hungry. |
| 0 | Nothing. The starting point. |
| -1 | Villager prices +25%, and Slowness after eating golden apples. |
| -2 | Villager prices +50%, and longer Slowness after golden apples. Plus everything from -1. |
| -3 | Villager prices +100%, Slowness and Weakness after golden apples, and your next death is a ban. Plus everything from -1 and -2. |
Read the details on Buffs and Debuffs.
Checking and setting a level
- Any player can run
/tradesmp levelto see their own level and active effects. - Admins can set anyone’s level directly with
/trade <player> <level>.
See Commands for the full list.
Where levels are stored
Each player’s level is saved to the database and survives restarts and relogs. See Storage.
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