Trade Levels

Every player has one Trade Level, a whole number from -3 to +3. It starts at 0 and never resets on its own. This single number decides every buff and every penalty in the plugin.

How your level moves

flowchart TD
    K["You kill another player"] -->|+1, up to +3| UP[Level goes up]
    D["You die"] -->|-1, down to -3| DOWN[Level goes down]
    UP --> S["Buffs stack as you climb"]
    DOWN --> P["Penalties stack as you sink"]

The rules in plain words

  • Kill a player in PVP: your level goes up by 1. It stops at +3.
  • Die: your level goes down by 1. It stops at -3.
  • Die again while already at -3: you get banned instead of going lower. See The -3 Ban.
  • Level 0 is the starting point and has no effects at all.

What counts as a kill

Only a real player killing another player raises a level. The plugin checks who landed the killing blow. Mob kills, fall damage, or an admin kill command do not raise anyone’s level.

What counts as a death

By default any death lowers your level: players, mobs, lava, fall damage, the void, all of it. You can make only player kills count instead.

Make deaths PVP only

Set leveling.only-pvp-deaths-lower-level to true and only deaths caused by another player will drop your level. Deaths to mobs and the environment are ignored. Raising a level always needs a player killer either way. See Configuration.

Buffs and penalties stack

Positive levels stack every perk below them. Negative levels stack every penalty below them.

  • At +3 you also have everything from +1 and +2.
  • At -3 you also have everything from -1 and -2.

The full level table

LevelWhat you get
+3Hero of the Village VI, Resistance I for 30s after a totem pops, and the village locator on a 10 minute cooldown. Plus everything from +1 and +2.
+2Hero of the Village IV, and emerald block lightning after hitting the same player enough times. Plus everything from +1.
+1Hero of the Village II, and bread that heals like a golden apple when you are hungry.
0Nothing. The starting point.
-1Villager prices +25%, and Slowness after eating golden apples.
-2Villager prices +50%, and longer Slowness after golden apples. Plus everything from -1.
-3Villager prices +100%, Slowness and Weakness after golden apples, and your next death is a ban. Plus everything from -1 and -2.

Read the details on Buffs and Debuffs.

Checking and setting a level

  • Any player can run /tradesmp level to see their own level and active effects.
  • Admins can set anyone’s level directly with /trade <player> <level>.

See Commands for the full list.

Where levels are stored

Each player’s level is saved to the database and survives restarts and relogs. See Storage.