Debuffs (negative levels)

Falling below 0 turns the world against you. Each negative level adds a penalty and keeps the ones above it, so a -3 player carries all three.

Level -1

Villager prices +25%

Villagers charge you more. Every trade you open costs 25% extra on the first ingredient, the same cost item vanilla itself adjusts. Other players still pay their own price.

Golden apples turn on you

Eat a golden apple, normal or enchanted, and you get Slowness for 10 seconds afterward. You still get the apple’s own effects, the Slowness is added on top.

Preview

Level -1, Slowness after a golden or enchanted golden apple:

Level -2 (includes -1)

Villager prices +50%

The markup climbs to 50%.

Longer Slowness

Golden apples now hit you with Slowness for 20 seconds.

Preview

Level -2, longer Slowness than -1 on a golden or enchanted golden apple:

Level -3 (includes -1 and -2)

Villager prices +100%

Trades now cost double.

Slowness and Weakness

Golden apples give you Slowness and Weakness for 10 seconds each. Weakness only shows up at -3.

Preview

Level -3, Slowness and Weakness on a golden or enchanted golden apple:

Your next death is a ban

This is the real danger of -3. Die one more time and you are banned instead of dropping further.

Bottom of the ladder

At -3 a single death ends your run on the server. Full details, including how to turn it off or make it temporary, are on The -3 Ban.

Price markup at each level

Trade LevelVillager prices
-1+25%
-2+50%
-3+100%

How the price change works

The markup applies only while that player has the trade window open. Close it and the villager is back to normal for everyone else. Wandering traders are left alone. All three multipliers are configurable in Configuration.