Kits
Create and manage loadouts players receive when a game starts.
A kit is a loadout (items + armor) tied to a team. When a game starts, each player is given the kit for their assigned team.
Creating a kit
Kits are built from your own inventory, so the items are exactly what you're holding.
Arrange your inventory
Set up the hotbar, inventory and armor exactly how the kit should look.
Save it
/siegebreak kit create <name> <team>team is ATTACKERS or DEFENDERS. Example:
/siegebreak kit create warrior ATTACKERSYou can also open the in-game kit creator with /siegebreak kit creator.
Managing kits
/siegebreak kit give <name> # give yourself a kit to preview
/siegebreak kit delete <name> # remove a kit
/siegebreak kit reload # reload kits.yml from diskEditing kit appearance
The items and armor of a kit live in the database and can only be changed by
recreating the kit. Everything cosmetic, however, is editable in kits.yml:
kits:
warrior:
display-name: "&c&lWarrior"
team: ATTACKERS
icon: IRON_SWORD
cost: 0
permission: ""
lore:
- "&7Basic attacker kit"
- "&7Great for beginners"| Field | Meaning |
|---|---|
display-name | Name shown in menus (supports & color codes) |
team | ATTACKERS or DEFENDERS |
icon | Material used as the kit's menu icon |
cost | Price to use the kit (requires Vault) |
permission | Permission node required, or empty for everyone |
lore | Description lines shown in the menu |
After editing kits.yml, run /siegebreak kit reload (or
/siegebreak reload kits) to apply changes without restarting.