Text Formatting
EliteBounty colors text with Prism, its in-house color engine. You can mix several styles freely in any message (chat, GUIs, lore).
Legacy codes
Standard Minecraft & codes work everywhere:
&a green &c red &e yellow &7 gray
&l bold &o italic &n underline &r reset
Hex colors
All of these resolve to the same 24-bit color:
&#FF8800 (ampersand hex)
#{FF8800} (brace hex)
<#FF8800> (accepted for older configs)
Gradients & rainbow
<GRADIENT:FF0000>Bounty Hunter</GRADIENT:0000FF>
<RAINBOW1>JACKPOT</RAINBOW>
A gradient blends from the opening hex to the closing hex across the text. The
number after RAINBOW shifts where the rainbow starts.
MiniMessage is no longer used. Tags like
<gradient:#a:#b>,<rainbow>,<bold>, or<red>are not parsed at runtime. If your files still contain MiniMessage, the plugin rewrites it to the formats above automatically on first startup after updating, and logs a one-time note. Bold/italic/etc. use the legacy codes (&l,&o, …).
Extended named colors
125 friendly named colors are available as short &-codes (e.g. &u7 =
Dark Orange). See Custom Colors for the full palette.
Reusable styles
Define a color/format once in styles.yml and reference it anywhere with
{style:name}. See Styles.
Combining
messages:
bounty-broadcast: "{style:accent}[BOUNTY] <GRADIENT:FFD700>{issuer}</GRADIENT:FF4500> &7-> &c{target} &7for &a{amount}"