Claiming Bounties

Lifecycle

A bounty moves through these statuses:

ACTIVE ──(target killed)──► PENDING_CLAIM ──(claimed)──► CLAIMED
   ▲                              │
   └──────(claim times out)───────┘

ACTIVE ──(issuer cancels)──► CANCELLED
ACTIVE ──(expires)─────────► EXPIRED
  • ACTIVE - open; anyone (except the issuer) can earn it.
  • PENDING_CLAIM - the target was killed; the reward is reserved for the killer. If they don’t finalize within claim-timeout-minutes, it reverts to ACTIVE.
  • CLAIMED - reward delivered.
  • CANCELLED - issuer cancelled; refunded (minus any cancellation fee).
  • EXPIRED - passed expiration-days; issuer refunded.

Earning a kill

When a player kills a target who has an active bounty, the kill is registered and the bounty becomes PENDING_CLAIM for that killer. They then run /bounty claim (or open the claims GUI) to collect.

Rules enforced on claim:

  • You cannot claim a bounty you placed yourself.
  • If inventory-space-check is on and your inventory is full, item rewards are stored and delivered on next login.

Pending items

Item rewards (or refunds) that can’t fit are queued in a pending-items store and delivered automatically the next time the player joins.