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The mailbox GUI

How players open their mailbox and claim items, one at a time or all at once.

Players claim their stored items from a chest GUI. They open it with /mailbox, then click to take items back into their inventory.

Opening the mailbox

Run /mailbox (or the alias /mb). The menu shows the player's stored items, with controls along the bottom row.

The layout

The GUI height is 3 or 6 rows, set by gui.rows. The bottom row is reserved for controls, so the rows above it hold items.

ControlWhereWhat it does
ItemTop areaLeft-click an item to claim that one item.
Claim AllBottom row, centreClaims as many items as will fit in your inventory.
Previous PageBottom row, leftGoes back a page (shown when there is one).
Next PageBottom row, rightGoes forward a page (shown when there is one).

Each item shows the date it was received in its lore. Items close to expiring also show how much time is left.

Claiming items

  • One item: left-click it. It moves into your inventory and the menu refreshes.
  • Everything: click Claim All. Items are added until your inventory is full.

If your inventory fills up partway through Claim All, the rest stays in the mailbox and you are told how many items are left.

If your inventory is full when you try to claim, the item stays in the mailbox and you get a message. Make room first.

Pages and capacity

The number of pages a player can use comes from their capacity tier. A higher rank gets more pages. See Capacity tiers.

Look and sound

The filler item, sounds, and Claim All count are all configurable:

SettingControls
gui.rowsMenu height, 3 or 6 rows.
gui.fill-emptyFill unused slots with a filler item.
gui.filler-materialThe filler material.
gui.claim-all-count-modeWhat Claim All counts: slots, items, or both.
gui.sounds.openSound when the menu opens.
gui.sounds.claim-oneSound when claiming one item.
gui.sounds.claim-allSound when claiming all items.
gui.sounds.page-turnSound when changing pages.
gui.sounds.settings.openSound when the Settings menu opens.
gui.sounds.settings.auto-existingSound when the first switch is flipped.
gui.sounds.settings.auto-allSound when the second switch is flipped.
gui.sounds.settings.refreshSound when the Refresh-bag-snapshot button is clicked.
gui.sounds.settings.backSound when the Back button is clicked.

The menu title (gui.title) and the button names and lore come from the language file. See Messages and language.

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