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Colors

Any text the plugin shows can be colored, from the chat prefix to menu titles and item lore.

zCollections uses the classic & code style, plus hex colors and gradients on top. It does not use MiniMessage, so the <...> tags from other plugins do not apply here. Everything you need is on this page.

One format everywhere

The same codes work in every text field: the prefix and messages in your language file, the display-name and lore in categories.yml, and the titles and items in menus.yml.

The five ways to color text

The little box next to each entry is its real color.

Sixteen built-in colors, each a single character after &.

display-name: '&aGreen text and &cred text'
CodeColorCodeColor
&0 Black&8 Dark Gray
&1 Dark Blue&9 Blue
&2 Dark Green&a Green
&3 Dark Aqua&b Aqua
&4 Dark Red&c Red
&5 Dark Purple&d Light Purple
&6 Gold&e Yellow
&7 Gray&f White

Mixing codes

Codes stack from left to right and stay active until something changes them. Use &r to wipe formatting and start clean.

lore:
- '&#FFAA00Tier: &f{tier}&8/&f{max-tier}'
- '&7Keep gathering to &arank up&7.'

Good to know

No MiniMessage

zCollections does not read MiniMessage tags like <red> or <bold>. Stick to the codes on this page and your text will always render. The one tag it does understand is <gradient:...>, shown above.

After editing any colored text, run /collection reload to see the change in game.