
Introduction
A collection system for Spigot and Paper servers where players gather resources, discover them, climb tiers, and earn rewards.
Start with Installation to get the plugin running, then come back to explore the features.
What it does
Players mine, farm, hunt, fish, and chop wood. Each resource they gather is part of a collection. The first time a player gathers a resource, they discover it. From there, every action adds progress, and reaching a threshold unlocks the next tier and its rewards.
The plugin ships with six collections out of the box: Mining, Farming, Hunting, Fishing, Lumberjack, and Divers (playtime, votes, experience, and island level). Every collection, resource, tier, and reward lives in a config file you can edit, so you can change all of it or add your own.
The one rule that makes it different
Breaking one wheat block with Fortune III is +1 progress, never +5. The plugin only listens to break, kill, and fish-catch events. It never reads drops or inventory changes, so enchantments and drop multipliers do not inflate progress.
Quick facts
| Fact | Detail |
|---|---|
| Platform | Spigot or Paper |
| Minecraft | 1.21 and newer in the 1.21 line |
| Java | 21 |
| Storage | SQLite by default, MySQL optional |
| Optional hooks | Vault (money rewards), PlaceholderAPI (placeholders) |
| Menus | Built-in GUI menus |
| Metrics | bStats, can be turned off |
Where to go next
Requirements, install steps, first run, and the plugin folder layout.
How collections and resources are organized, and what ships by default.
Discovery on first gather, and why progress counts actions not items.
Tier thresholds and the five reward types you can hand out.
The placed-block and crop-growth checks that keep progress honest.
Every command and the permission it needs.